National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
no noon on
Janechová, Lucia ; Houser, Milan (referee) ; Štindlová, Marie (advisor)
The thesis focuses on the theme of sun. We perceive the sun in many different ways according to its position on the sky, to where we are located or simply depending on our current mood. In paintings and objects I look for ways to capture it's visual form or the imprints of feelings it's capable of creating. For that I use spiky or round branch-like shapes as the variations of the sun rays, in the centre of paintings is usually a circle. I combine acrylics and oil with dry pastel, which enable more relaxed and free strokes. In effort to expand the scale of medium I included materials like copper or concrete in my work. The series is therefore finished with relief almost-objects and a copper “gate” the sun figuratively passes through at noon.
Graphics Intro 64kB Using OpenGL
Geršl, Jan ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.
Programmable Shaders in OpenGL
Radil, Přemek ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or scientific visualisations. This bachelors thesis puts mind to production of shaders written in OpenGL Shading Language and their attachment to OpenGL aplications. Its objective is to describe methods of creating depth of field, glow and soft shadows effects and to provide tutorial about these methods. First chapters informs about OpenGL and associated library OpenGL Utility Toolkit and illustrates some common procedures necessary to achieve hereinbefore mentioned effects. Last chapters dwells directly on shaders creating these effects.
no noon on
Janechová, Lucia ; Houser, Milan (referee) ; Štindlová, Marie (advisor)
The thesis focuses on the theme of sun. We perceive the sun in many different ways according to its position on the sky, to where we are located or simply depending on our current mood. In paintings and objects I look for ways to capture it's visual form or the imprints of feelings it's capable of creating. For that I use spiky or round branch-like shapes as the variations of the sun rays, in the centre of paintings is usually a circle. I combine acrylics and oil with dry pastel, which enable more relaxed and free strokes. In effort to expand the scale of medium I included materials like copper or concrete in my work. The series is therefore finished with relief almost-objects and a copper “gate” the sun figuratively passes through at noon.
Programmable Shaders in OpenGL
Radil, Přemek ; Havel, Jiří (referee) ; Švub, Miroslav (advisor)
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or scientific visualisations. This bachelors thesis puts mind to production of shaders written in OpenGL Shading Language and their attachment to OpenGL aplications. Its objective is to describe methods of creating depth of field, glow and soft shadows effects and to provide tutorial about these methods. First chapters informs about OpenGL and associated library OpenGL Utility Toolkit and illustrates some common procedures necessary to achieve hereinbefore mentioned effects. Last chapters dwells directly on shaders creating these effects.
Graphics Intro 64kB Using OpenGL
Geršl, Jan ; Kubíček, Radek (referee) ; Herout, Adam (advisor)
The field of this project is size restricted graphic intro. The paper deals with motivation creating such an intro and talks briefly about history. Main focus is put on general description of various principles common in demo development, techiques used achieving the practical assignment are provided with more detailed description.

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