National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
AI Algorithms
Petrželka, Jan ; Hrubý, Martin (referee) ; Janoušek, Vladimír (advisor)
This master's thesis describes artificial intelligence algorithms based on the book Artificial Inteligence: A Modern Approach by S. Russel and P. Norvig and implementation of the algorithms in the Squeak Smalltalk programming language with object oriented approach. Algorithms are based on pseudocode in the book and existing implementations in Lisp, Python and Java language. Main concepts are intelligent agents, agent simulation environments, state space search, game playing, planning, uncertainty and learning.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
Artificial Intelligence for Game Playing
Neřád, Václav ; Kouřil, Jan (referee) ; Smrž, Pavel (advisor)
This Bachelor's thesis analyzes artificial intelligence and method, which are used in artificial intelligence for problem solving and game playing especially. Chosen methods are used for bot implementation in game Ants in contest AI challenge.
AI Algorithms
Petrželka, Jan ; Hrubý, Martin (referee) ; Janoušek, Vladimír (advisor)
This master's thesis describes artificial intelligence algorithms based on the book Artificial Inteligence: A Modern Approach by S. Russel and P. Norvig and implementation of the algorithms in the Squeak Smalltalk programming language with object oriented approach. Algorithms are based on pseudocode in the book and existing implementations in Lisp, Python and Java language. Main concepts are intelligent agents, agent simulation environments, state space search, game playing, planning, uncertainty and learning.

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