National Repository of Grey Literature 17 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Implementation of a computer game with themes of board and card games
Haraším, Richard ; Strouhal, Jonáš (referee) ; Vaněk, Vojtěch (advisor)
Thesis presents the design and implementation of a demo version of a roguelite-style computer game that combines elements of board and card games. The thematic focus is on the treatment of purgatory and the phenomenon of mutations. The author explores the possibilities of adapting the genre to new approaches. In particular, issues of automation and procedural environments. Based on his previous work, the author focuses on working with 2D graphics and specific game mechanics. The visuals will work with a dark to horror atmosphere and aesthetic. The goal is to present the complete process of creating a computer game and present a working demo. Part of the overall vision of the project is to design the marketing strategy, business model and how to complete the game into a full version.
Mist
Volkova, Zoya ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
The "Mist" is a visual narrative project on the border between 2D digital games and interactive animation. The virtual space here thematically take place between key words such as dream, sleep, limbo, phase of sadness, phase of dying. Subsequently, a form of metaphor is elaborated with the help of a non-existent landscape with specific elements (trees, plants, and others). Road through the countryside, road through the mist. Part of the movement of virtual space is a survey of linear processing over time.
Time lapse travel
Sodomková, Natálie ; Smetana, Matěj (referee) ; Vaněk, Vojtěch (advisor)
Project "Time lapse travel" is simple 2D adventure game, placed in real environment of Vodarensky les near Svitavy. Content is about fairy tales, folklore, time, magic realism and my own personal mythology. My goal is to create a specific atmosphere with stylization of the theme and distinctive visual art style. Whole project is a connection of experiments and digital games together to ask the question if its posssible for the interaction to provide a subjective atmosphere.
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.
Nav
Serebrianska, Daria ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The topic of the diploma thesis is the creation of a computer game of the platform genre called "Nav". The work examines the stages of game creation and the position of games in contemporary art. The purpose of this work is to create a game based on Slavic, especially Ukrainian, mythology.
The Gray Man
Haraším, Richard ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
I focus on developing original digital game The Gray Man in the point & click adventure genre from the position of a indie developer, creating all segments of the game on my own. Primarily by seeking a synthesis of the serial killer personality from first-person view and the gameplay experience, which is mediated by the transfer of 3D space into a 2D closed world where, despite the various limitations of player movement, game mechanics and interactivity by simply clicking the mouse, I strive for a specific design of the main character's movement and associated controls. The main objective of this thesis is to convey these new approaches in interaction with the environment and the theme of the game itself. A parallel goal is also produce a fully playable version of the game.
Use of the game Minecraft in teaching chemistry
Mrvová, Marie ; Míka, Luděk (advisor) ; Martínek, Václav (referee)
The aim of the bachelor thesis is to introduce the digital game Minecraft Education as a didactic tool in teaching chemistry. The theoretical part deals with the issue of integrating digital games into education, especially into science education. It defines the concepts and presents the advantages and disadvantages that are associated with the implementation of digital games in teaching. The history of the development of digital games and the digitalisation of education in our country is also briefly mapped. In the practical part, the game Minecraft Education is introduced. The tools and features that enable its use in chemistry classes are described. Its educational potential is explored and the problems associated with its integration into the classroom are outlined. Keywords digital game, video game, computer game, education, game-based learning, chemistry teaching, Minecraft Education
Vertical level design
Mrkus, Matyáš ; Záhora, Zdeněk (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis focuses on the development of a game space for a group studio project, the output of which is a playable prototype of the game route. It deals with design from the point of view of verticality connected with maximum use of minimum space. With its approach, it tries to refute characteristics such as linearity and flatness, and further identify and define the principles of guiding the player in relation to an impressive gaming experience. Its goal is to find a method for consistently effective design and routing of the game space for the single-player FPS game genre and apply it to a playable prototype of the studio project. To identify the principles, an analysis of a case study of the game title "Dark Souls" (FromSoftware, 2011) was used, the findings of which are subsequently listed in a clear list applicable to any game project.
Visual identity of the virtual city
Sodomková, Natálie ; Ondrík, Jozef (referee) ; Vaněk, Vojtěch (advisor)
This thesis is a continuation of an essay developed in the context of the bachelor thesis Les (2020) on graphical user interfaces and infographics. At the same time, the thesis is based on a prototype of a digital game Studna. In detail, it focuses on one of the segments of game development, namely visual communication. The aim of the work is to find a stylized visual vocabulary in relation to architecture, narrative design, gameplay and responsiveness in the context of navigation. The textual part looks for examples of more sophisticated ways of conveying information in existing video game titles. The practical part proposes a methodology that draws inspiration from design and industrial architecture from the 19th-20th century, including illustration and painting approaches. The proposed methodology verifies whether the applied approaches are suitable for further use in practice.

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