National Repository of Grey Literature 68 records found  beginprevious59 - 68  jump to record: Search took 0.01 seconds. 
Games and Game Activities in Teaching French Language
Rubnerová, Jana ; Klinka, Tomáš (advisor) ; Nováková, Sylva (referee)
This thesis deals with method of activation of didactic games and its application into the teaching process. It's focused on the theoretical description and also on the practical use in the teaching of the French language. This method is introduced as one of the ways how to practice language in funny form, but also to gain new knowledge and language skills. We will describe its major aspects and also its place in the curriculum documents as well. We will emphasize its benefits, but also the possible difficulties in its application into the teaching of foreign language. We will mention the process of the game and the atmosphere appropriate to it's use too. In the practical part we will focus on the activities which are suitable for level A0 to A2 of the Common European Framework of Reference for Languages.
Didactic games and their application in geology teaching at primary school
DAŇKOVÁ, Soňa
The presented master thesis describes methods of geology teaching at primary school and deals with the motivation of pupils in a connection with the application of a didactic game in teaching of geology and/or nature science. Data source was sampled via questionnaire in three groups of the respondents, i.e., teachers of geology (nature science), with 9th class pupils of primary school and university students of teaching training in biology. The theoretical part includes general data concerning motivation of pupils, teaching methods and a didactic game. The practical part contains methodology of the research, results of quantitative analysis and the author's didactic computer game which was tested and evaluated by the respondents. The obtained results show that the majority of pupils do not like geology however the integration of the didactic games in lessons can be increased pupil's interest in geology. The research has also found that university students have a different opinion on the teaching of geology than practising teachers. For example university students think that the unpopularity of geology among pupils is caused by teacher's personality, but according to opinion of the teachers it is caused by a general lack of attractivity of the subject. Similarly, the students accused the teacher of insufficient use of didactic games in geology teaching, but the teachers do not integrate didactic games in geology teaching due to lack of time.
Game of Sight and Touch
LEŠŇOVSKÁ, Lenka
The thesis is specialized in the creation of teaching aids for preschool and early school age children. The work consists of two parts - theoretical and practical. The theoretical part is characterized by psychological human development with an emphasis on the development of preschool and early school age children. The thesis is focused on the life and work of reform pedagogue Maria Montessori. The theoretical part is discussed about learning, the use of educational games and educational aids. In educational process is very important a teacher. The practical part consists of teaching aids - the alphabet, numbers, and developing a sense of small tasks which are normally used in dressing up.
Interactive spacial objects as a medium of developement of cognitive functions in early school age
BALADOVÁ, Barbora
The Bachelor thesis deals with development of early school-aged children. Above all, I mainly focused on development. Therefore, the result of this thesis is the three-dimensional object including table games, which should help the individual to make a progress in psychological development. The thesis has a theoretical and practical part. In the theoretical part is focused on logical-mathematical and spatial intelligence. Hence, are placed in the exterior, where they are available to all children.
Visual Treatment of the Education-Focused Board Game
FATUROVÁ, Lenka
Presented qualifying study, in the theoretical and practical form, called "Visual Treatment of the Education-Focused Board Game" deals with the phenomenon of board games and their potential use in the educational process. The theoretical part deals with the history of board games from antiquity to the present and with the definition of basic concepts related to the topic. Furthermore, a possibility and ways of applicability of didactic games in teaching are discussed there. The practical part of this work includes a design of an author board game with the assumption of using this game as an educational material. The practical part also contains a set of rules and characteristics of its application in the regular school teaching environment.
The use of modern educational technology in teaching of economic subjects
Homolová, Kateřina ; Krpálková Krelová, Katarína (advisor) ; Večerník, Jakub (referee)
My bachelor thesis is focused on applying the modern didactic technology in economical education. The theoretical part is used to classify didactical resources. Not only latest modern instruments currently used but as well their obsolete predecessors. After that I would like to point out the cosequences of inclusion didactical instruments in the teaching and their advantages and disadvantages. The objective of the practical part is to prove the real influence of using modern didactical instruments in particular accounting lessons from the perspective of teachers and students also. The purpose is to find out learner's opiniens, stataments and attitudes toward these instruments, what impact it can bring, if it should be used more often or other interesting impacts. For this purpose I created several teaching materials which I used in practice. To obtain the valuable feedback I prepared the student's questionnaire.
Didactic games and their inclusion to physics teaching at basic school
NOVÁKOVÁ, Alena
This thesis is focused on the inclusion of educational games in teaching physics at the elementary schools. The work aims to create a set of educational games for teaching physics at the elementary school. The theoretical part analyzes the theory of didactic games and use of games in education, increasing motivation among pupils. Further the theoretical part consists of an analysis of the selected thematic unit "substances and bodies". The practical part consists of a set of my own didactic games. Created didactic games can serve mainly for practicing, repetition and consolidation of curriculum and are designed to develop the selected key competencies to stimulate the innate playfulness and creativity of students. They also provide feedback on students' knowledge. It is possible to include games into the teaching in the form of competitions of individuals, couples or groups of pupils. Didactic games' benefits were verified in tests. Evaluation and results of these tests are elaborated at the end of this work.
Didactic games and their inclusion to physics teaching at basic school
BRABCOVÁ, Jitka
The diploma thesis Didactic games and their inclusion in physics education deals with its play in physics teaching at the second grade of primary school. It focuses primarily on electricity and magnetism and is complemented with the possibility of extracurricular activity and formation of positive attitude towards this area of physics and physics as a whole. The work is divided into a theoretical part, which engages in the theory of games, game didactic requirements and methods of its inclusion in the lesson. Furthermore, the motivation and the end of the theoretical part consists of an analysis of electricity as a topic and magnetism in terms of RVP and school educational programs, including cross-cutting themes and key competencies. The second part deals with the various types of games. A general view includes games with physical principles that can be purchased in our market, computer games and options of educaching. The main part of the educational games contains rules and recommended way of games´ categorization. Plays are divided into chapters. According to their use. Games for one pupil , games and activities for the division of students into groups, games for creative thinking and development of communication, games in the role - " role playing ", games for remember, knowledge games, motion games, card games, relaxing games motivated by electric current, games with a physical base. The conclusion is included verification of using games in the classroom, which is based on observation, pupil´s questionnaire and test of students' knowledge in the chosen field.
Games for Vocabulary Revision at A2 level (according to CEFR)
ŠILHANOVÁ, Eva
The diploma thesis Games for Vocabulary Revision at A2 level (according to CEFR) is focused on the possible ways how to use games for vocabulary revision in English language teaching at lower secondary schools. In the theoretical part there is mainly described the theoretical view on games and their importance for language teaching. There is a description of different kinds of games and their basic typology in general, the language game and its typology and also the theory of vocabulary revision. There are also described the several types of books written by different authors that can be used for vocabulary revision. The practical part is focused on the basic description of documents such as the Common European Framework of Reference for Languages (level A2), the Framework Educational Programme and the School Educational Programme, that were used in my project at lower secondary school. In the next part, there is a detailed description of the collection of games that were used in the lessons of English. These games were focused on vocabulary revision according to the particular coursebook in the particular class. The main aim of this diploma thesis is to discover if it is possible to include games to language teaching and if the game can motivate the pupils for their active participation in the classroom.
Wetland ecosystem as a teaching model to the knowledge of the carbon cycle
ŠMÍDOVÁ, Michaela
This bachelor thesis consists of theoretical and practical parts. The theoretical part explores a definition of wetlands system, its functions and its place in carbon circulation. Additionally, I describe a didactic game, which can be used as a method for teaching biology and ecology at high school level. The practical part includes specific didactic games, which can be employed in teaching. The games are framed according to the rules of research-oriented teaching.

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