National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Electronic chess
Kočka, Matúš ; Arm, Jakub (referee) ; Baštán, Ondřej (advisor)
This bachelor thesis is focused on function of capacitive sensors on a printed circuit board and a series of measurements from which it was possible to create a subsequent sensors for the chess board. It also deals with the CoreXY technique, according to which a design of a motion mechanism is made in the Siemens NX program, and its subsequent implementation. The device includes a microcontroller for which software is created to process data from sensors and control stepper motors.
Explanatory Analysis of the Chess Game
Hertl, Vojtěch ; Rozman, Jaroslav (referee) ; Křena, Bohuslav (advisor)
Cílem této práce je navrhnout a implementovat vysvětlující analýzu šachových partií. Tato analýza byla vytvořena na základě šachového programu (chess engine). Jelikož existuje mnoho kvalitních, volně dostupných a open-source šachových programů, tato práce se nesoustředí na implementaci nového programu. Namísto toho, již existující šachové programy byly prostudovány a porovnány. Nejvhodnější program pro tuto práci byl vybrán a pro něj bylo navrhnuto rozšíření, které poskytuje slovní vysvětlení kvality jednotlivých tahů a celých šachových partií. Toto rozšíření bylo implementováno, otestováno a ohodnoceno.
Educational Chess Program
Floryán, Kamil ; Rogalewicz, Adam (referee) ; Rozman, Jaroslav (advisor)
This bachelor thesis deals problems with an artificial intelligence and a user interface of a chess program. There is also a description of design and implementation of a tutorial part for this program. Chess engines and current chess programs focused on teaching are being analysed, too.
Network Application Chess Learning
Dvořák, Petr ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
The work deals with creating of application for teaching chess. Teaching methods include not only play against the computer, but also a network play against the player or computer. It is also created the support to use chess diagrams. The program support existing playing games in standard PGN format. A chess engine is responsible for analysis of these games and it communicates via standard Win / XBoard. The Chess engine generates alternative moves in a given position and provides the player to think about. The application also supports standard FEN. In the opening chapters of this work are discussed used tools, the basics of chess and more detail existing types of chess notation. In other parts of the work I analyze an existing individual chess standards, theirs design and theirs implementation in my program. In the rest of the work I describe designed and implemented parts of the program, such as its graphic design and supporting side panels. In the last chapter I describe the server that connects all the current players.
Electronic chess
Kočka, Matúš ; Arm, Jakub (referee) ; Baštán, Ondřej (advisor)
This bachelor thesis is focused on function of capacitive sensors on a printed circuit board and a series of measurements from which it was possible to create a subsequent sensors for the chess board. It also deals with the CoreXY technique, according to which a design of a motion mechanism is made in the Siemens NX program, and its subsequent implementation. The device includes a microcontroller for which software is created to process data from sensors and control stepper motors.
Explanatory Analysis of the Chess Game
Hertl, Vojtěch ; Rozman, Jaroslav (referee) ; Křena, Bohuslav (advisor)
Cílem této práce je navrhnout a implementovat vysvětlující analýzu šachových partií. Tato analýza byla vytvořena na základě šachového programu (chess engine). Jelikož existuje mnoho kvalitních, volně dostupných a open-source šachových programů, tato práce se nesoustředí na implementaci nového programu. Namísto toho, již existující šachové programy byly prostudovány a porovnány. Nejvhodnější program pro tuto práci byl vybrán a pro něj bylo navrhnuto rozšíření, které poskytuje slovní vysvětlení kvality jednotlivých tahů a celých šachových partií. Toto rozšíření bylo implementováno, otestováno a ohodnoceno.
Educational Chess Program
Floryán, Kamil ; Rogalewicz, Adam (referee) ; Rozman, Jaroslav (advisor)
This bachelor thesis deals problems with an artificial intelligence and a user interface of a chess program. There is also a description of design and implementation of a tutorial part for this program. Chess engines and current chess programs focused on teaching are being analysed, too.
Network Application Chess Learning
Dvořák, Petr ; Rozman, Jaroslav (referee) ; Zbořil, František (advisor)
The work deals with creating of application for teaching chess. Teaching methods include not only play against the computer, but also a network play against the player or computer. It is also created the support to use chess diagrams. The program support existing playing games in standard PGN format. A chess engine is responsible for analysis of these games and it communicates via standard Win / XBoard. The Chess engine generates alternative moves in a given position and provides the player to think about. The application also supports standard FEN. In the opening chapters of this work are discussed used tools, the basics of chess and more detail existing types of chess notation. In other parts of the work I analyze an existing individual chess standards, theirs design and theirs implementation in my program. In the rest of the work I describe designed and implemented parts of the program, such as its graphic design and supporting side panels. In the last chapter I describe the server that connects all the current players.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.