National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.

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