National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Synthetic Image Noise Generators
Sigmund, Pavel ; Herout, Adam (referee) ; Španěl, Michal (advisor)
  In this work I'm implementing library for generating basic kinds of noises which I'm also using for generating procedural textures and height maps . I have focused on K. Perlin method frequently used for making textures with nature-based motives, like wood, marble or clouds. I've implemented this method into the library to make 2D and 3D textures. Library used for generating  noises, thanks to its variability, is not ment as a source of generated pseudo-random numbers for K. Perlin method only, but we can also use it as a tool to add a noise to any kind of data.
Synthetic Image Noise Generators
Sigmund, Pavel ; Herout, Adam (referee) ; Španěl, Michal (advisor)
  In this work I'm implementing library for generating basic kinds of noises which I'm also using for generating procedural textures and height maps . I have focused on K. Perlin method frequently used for making textures with nature-based motives, like wood, marble or clouds. I've implemented this method into the library to make 2D and 3D textures. Library used for generating  noises, thanks to its variability, is not ment as a source of generated pseudo-random numbers for K. Perlin method only, but we can also use it as a tool to add a noise to any kind of data.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.