National Repository of Grey Literature 15 records found  1 - 10next  jump to record: Search took 0.02 seconds. 
Fluid Simulation Using GPU
Frank, Igor ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis focuses on fluid simulation, particularly on coupling between particle based simulation and grid based simulation and thus modeling evaporation. Mentioned coupling is based on the article Evaporation and Condensation of SPH-based Fluids of authors Hendrik Hochstetter a Andreas Kolb. The goal of this thesis is not purely implementing ideas of the mentioned article, but also study of different methods used for fluid simulation.
ON THE DEVELOPMENT OF HIGH-PERFORMANCE DRILLING TOOLS BY MEANS OF CAD/CAM AND ANALYSIS OF CHIP FORMATION MECHANISM
Madaj, Martin ; Janáč, Alexander (referee) ; Prokop, Jaroslav (referee) ; Píška, Miroslav (advisor)
This document deals with the development of drilling tools by means of CAD and CAE technologies. At first, a brief overview of various design procedures of 3D drill models is presented, possibilities of measurement of force and moment loading during drilling are mentioned, a chip formation mechanism is briefly described and then a list of commonly used explicit (mesh) finite element methods used for cutting simulations is presented. A meshless SPH method have been selected for this work. Although it is able to handle the large deformations easily, it has been used for cutting simulations very rarely and only an orthogonal cutting simulations related information can be found in scientific databases. It has been demonstrated on the orthogonal cutting simulation of A2024-T351 alloy that was also the starting point for SPH simulation of drilling. The following is a decription of the design, simulation and prototyping of new drilling tools - drills with three and two cutting edges and an internal chip channel. This document is focused in detail on the variant with two cutting edges for which SPH drilling simulation has also been performed. Some drawbacks related to more precise chip simulation demands have been revealed, especially a rapid increase in number of SPH elements followed with prolongation of a computational time. Information related to the design of the drilling head with two cutting edges were then used to create the patent application.
Fluid Simulation
Štambachr, Jakub ; Polok, Lukáš (referee) ; Jošth, Radovan (advisor)
This diploma thesis addresses the problem of liquid and gas simulation, it particularly deals with computer simulation of flow of viscous newtonian liquids with a free surface. A main goal of this work is to create an efficient simulation model, utilizing the benefits of current GPU parallel architecture for general-purpose computing. I chose to implement Smoothed Particle Hydrodynamics, a lagrangian particle-based method. A significant portion of this thesis consists of speed analysis of the implemented algorithm, comparison with other authors' achievements in the field and a demonstration of benefits brought by GPU involvement in the computation. As an output of the thesis I present an interactive computer program that allows for real-time simulation (and visualization) of water-like fluids.
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.
Efficient Implementation of High Performance Algorithms on Multi-Core Processors
Tomečko, Lukáš ; Bidlo, Michal (referee) ; Jaroš, Jiří (advisor)
This thesis describes the process of parallelization and vectorization of fluid simulation using OpenMP library and Intel compiler. Various approaches were tried e.g. cache blocking, data sorting and data reorganization. By combining the best of them, final application preformed 11.4 times faster than the original one, using 16 cores. Benchmarks show that used algorithms are not suitable for vectorization.
Advanced Simulation and Vizualization of a Fluid
Obr, Jakub ; Pečiva, Jan (referee) ; Navrátil, Jan (advisor)
This thesis concentrates on physically based simulation of fluids followed by its photorealistic visualization. It describes one form of Smooth Particle Hydrodynamics methods for viscoelastic fluid simulation and includes its extension for multiple interacting fluids. It also deals with SPH boundary problem and investigates its solution by fixed boundary particles. For visualization of fluids there is a method of Ray Tracing described in detail and it's extended with light absorption in transparent materials. In connection with this method there is also discussed a problem of infinite total reflections and some solution techniques are offered. To extract the surface of the fluid there is used a Marching cubes method and its discussed in terms of Ray Tracing.
Simulation of Fluids
Životský, Tomáš ; Navrátil, Jan (referee) ; Horváth, Zsolt (advisor)
This thesis describes simulation and visualization of uids by di erent methods for calculation of real behaviour. The core of this thesis consists of methods working with real-time simulation.
Fluid Simulation Using GPU
Frank, Igor ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This thesis focuses on fluid simulation, particularly on coupling between particle based simulation and grid based simulation and thus modeling evaporation. Mentioned coupling is based on the article Evaporation and Condensation of SPH-based Fluids of authors Hendrik Hochstetter a Andreas Kolb. The goal of this thesis is not purely implementing ideas of the mentioned article, but also study of different methods used for fluid simulation.
Efficient Implementation of High Performance Algorithms on Multi-Core Processors
Tomečko, Lukáš ; Bidlo, Michal (referee) ; Jaroš, Jiří (advisor)
This thesis describes the process of parallelization and vectorization of fluid simulation using OpenMP library and Intel compiler. Various approaches were tried e.g. cache blocking, data sorting and data reorganization. By combining the best of them, final application preformed 11.4 times faster than the original one, using 16 cores. Benchmarks show that used algorithms are not suitable for vectorization.
Fluid Simulation
Zivčák, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This bachelor´s thesis is focused on theme of fluid and gas simulation performed on personal computers. This branch of computer graphics and computer simulation is quite popular because it offers a lot of questions and a lot of solutions. Thesis is about to compare this solutions, focusing on those which can be real-time computed. One part of thesis is also about methods for fluid vizualization - isosurfaces and method marching cubes. The question of using modern graphics adapters to compute the simulation is also present. Especially NVIDIA CUDA technology will be analysed. And finally, there is an explanation of my implementation.

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