National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Language for Procedural Generation
Dobiáš, Roman ; Káčerik, Martin (referee) ; Milet, Tomáš (advisor)
This thesis deals with designing and implementing a library with language devoted to procedural generation extending L-systems. Emphasis is put on practical usage of the library which is aimed to be used by a wide spectrum of real-world applications, especially by 3D rendering engines and editors. The thesis covers theory of procedural generation, L-systems, theory of compilers, and design and implementation of the library. In conclusion, case study projects are introduced which embed the library and numerous examples are given.
Vizualization and Generation of Realistic Tree Models
Pafčo, Tomáš ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This thesis deals with generation of realistic tree models and theirs real-time visualization. Proposed generating method offers versatile spectrum of variable parameters, so it is able to create particular species of broad-leaved or coniferous trees with relative high amount of authenticity. It is also possible to manage level of details and complexity of tree geometry, which influence the rendering time and amount of frames per second. An OpenSceneGraph, the open-source toolkit, was used to visualization. A demonstrational application was created in C++ to visualize several types of trees on WinXP platform.
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Vizualization and Generation of Realistic Tree Models
Pafčo, Tomáš ; Herout, Adam (referee) ; Pečiva, Jan (advisor)
This thesis deals with generation of realistic tree models and theirs real-time visualization. Proposed generating method offers versatile spectrum of variable parameters, so it is able to create particular species of broad-leaved or coniferous trees with relative high amount of authenticity. It is also possible to manage level of details and complexity of tree geometry, which influence the rendering time and amount of frames per second. An OpenSceneGraph, the open-source toolkit, was used to visualization. A demonstrational application was created in C++ to visualize several types of trees on WinXP platform.
Language for Procedural Generation
Dobiáš, Roman ; Káčerik, Martin (referee) ; Milet, Tomáš (advisor)
This thesis deals with designing and implementing a library with language devoted to procedural generation extending L-systems. Emphasis is put on practical usage of the library which is aimed to be used by a wide spectrum of real-world applications, especially by 3D rendering engines and editors. The thesis covers theory of procedural generation, L-systems, theory of compilers, and design and implementation of the library. In conclusion, case study projects are introduced which embed the library and numerous examples are given.
Graphics Intro 64kB Using OpenGL
Baáš, Andrej ; Matýšek, Michal (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of a graphic intro with limited size. This work describes methods and techniques for generating the graphic content. It deals with procedural generation of textures and objects, creation of particle systems, lighting and animation of selected objects. It describes methods for reducing the size of the final application. The result is a graphical intro showing an underwater environment with a coral reef and floating fish whose size is less than 64kB.

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