National Repository of Grey Literature 465 records found  beginprevious456 - 465  jump to record: Search took 0.01 seconds. 
Real-Time Fluid Simulation
Fedorko, Matúš ; Polok, Lukáš (referee) ; Zemčík, Pavel (advisor)
The primary concern of this work is real-time fluid simulation on modern programmable graphics hardware. It starts by introducing fundamental fluid simulation principles with focus on Smoothed particle hydrodynamics technique. The following discussion then provides a brief introduction to OpenCL as well as contemporary GPU hardware and outlines their programming specifics in comparison with CPUs. Finally, the last two chapters of this work, detail the problem analysis and its implementation.
Light Propagation Volumes
Mikulica, Tomáš ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
This thesis deals with problem of computation of global illumination in real-time. Two methods are described. Namely Reflective Shadow Maps and Light Propagation Volumes. The first of them deals with the problem by using extended Shadow Mapping algorithm. The second one uses scene embedded into a 3D grid together with Spherical harmonics to compute light propagation in the scene. Furthermore this thesis contains results of measurement of the rendering speed of the Light Propagation Volumes algorithm with various settings on several machines. Quality of the resulting output of the algorithm is also evaluated.
Digital oscilloscope with USB interface
Vadinský, Václav ; Beneš, Petr (referee) ; Havránek, Zdeněk (advisor)
The work deals with design and implementation of hardware and software oscilloscope to a PC. A communication with PC is via USB interface from which is the oscilloscope powered. The oscilloscope is equipped with 2 measuring channels with vertical resolution 12 bits and maximum sampling frequency 80MHz. Any adjustment of parameters is performed using the PC. The work also deals with manner of recording, synchronization of measurements and sending the measured data to PC and its subsequent processing and evaluation.
Connection interface design for virtual laboratory
Kučera, Petr ; Huzlík, Rostislav (referee) ; Kuchyňková, Hana (advisor)
This bachelor project deals with a description of 3D application programming in C++ language using the OpenGL. It is focused on a general description of features of OpenGL taking account of its capabilities for programming the virtual laboratory. Further, the work aims to describe loading external files for use in OpenGL. The goal of the project is a practical realization of the virtual 3D laboratory and a detailed description of its creation.
Geometric surface modeling
Adámková, Barbora ; Martišek, Dalibor (referee) ; Štarha, Pavel (advisor)
The Bachelor thesis deals with display geometric surfaces on a computer in parallel projection and central projection. It includes part of mathematical theory which is necessary for definition of given projection. There are couple of important terms defined such as euclidean space, projective space, surfaces and elementary operations. The thesis also includes description of applications development for display geometric surfaces by using the author's own procedures and functions (so-called library) in Delphi 7 and by using OpenGL library. This Bachelor thesis result is the writer's own implementation of described processes by applications development.
Nástroje pro trojrozměrnou vizualizaci struktur v biologii
Čapek, Martin ; Janáček, Jiří ; Kubínová, Lucie ; Smrčka, P. ; Hána, K.
By consecutive scanning of layers of the biological specimen by a confocal microscope we obtain a stack of optical sections, i.e. a 3D digital representation of the specimen. Our research focuses, on volume reconstruction of large biological tissues, i.e. tissues greater than field of view and/or thicker than maximal depth of scanning of the confocal microscope. As a result of volume reconstruction we obtain a high resolution 3D image of the biological specimen. In order to visualize 3D objects on 2D computer screens we developed several tools including visualization by a specialized VolumePro board and by using consumer graphics cards supporting DirectX and OpenGL

National Repository of Grey Literature : 465 records found   beginprevious456 - 465  jump to record:
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