National Repository of Grey Literature 4 records found  Search took 0.06 seconds. 
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Fractals in Computer Graphics
Heiník, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This Master's thesis deals with history of Fractal geometry and describes the fractal science development. In the begining there are essential Fractal science terms explained. Then description of fractal types and typical or most known examples of them are mentioned. Fractal knowledge application besides computer graphics area is discussed. Thesis informs about fractal geometry practical usage. Few present software packages or more programs which can be used for making fractal pictures are described in this work. Some of theirs capabilities are described. Thesis' practical part consists of slides, demonstrational program and poster. Electronical slides represents brief scheme usable for fractal geometry realm lectures. Program generates selected fractal types. Thesis results are projected on poster.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Fractals in Computer Graphics
Heiník, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This Master's thesis deals with history of Fractal geometry and describes the fractal science development. In the begining there are essential Fractal science terms explained. Then description of fractal types and typical or most known examples of them are mentioned. Fractal knowledge application besides computer graphics area is discussed. Thesis informs about fractal geometry practical usage. Few present software packages or more programs which can be used for making fractal pictures are described in this work. Some of theirs capabilities are described. Thesis' practical part consists of slides, demonstrational program and poster. Electronical slides represents brief scheme usable for fractal geometry realm lectures. Program generates selected fractal types. Thesis results are projected on poster.

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