National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Optimization of Large Scale Terrain Rendering
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.
Fly over Rugged Planet
Pospíšil, Petr ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
This thesis deals with a 3D visualization of the Earth´s surface in real time. A significant part is dedicated to the buffering of the large amount of data (a height map and textures of Earth) and its effective reading from hard disk directly to the memory of a graphic card. Individual levels of detail of the Earth´s surface are made by GeoMipMapping. The algorithms "horizon" and "frustum culling" are used, which cut off the hidden parts of the planet. The application of the height data is based on a custom algorithm calculating the data directly in the graphic card, in assistance with its vertex and geometry shaders.
Fly over Rugged Planet
Pospíšil, Petr ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
This thesis deals with a 3D visualization of the Earth´s surface in real time. A significant part is dedicated to the buffering of the large amount of data (a height map and textures of Earth) and its effective reading from hard disk directly to the memory of a graphic card. Individual levels of detail of the Earth´s surface are made by GeoMipMapping. The algorithms "horizon" and "frustum culling" are used, which cut off the hidden parts of the planet. The application of the height data is based on a custom algorithm calculating the data directly in the graphic card, in assistance with its vertex and geometry shaders.
Optimization of Large Scale Terrain Rendering
Luner, Radek ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This work is focusing on optimization of large scale terrain rendering. It explains basic methods and data structures for optimization. It describes fundamentals of methods such as ROAM, Geometrical clipmaps, GPU Based Geometrical Clipmaps, GeoMipMapping and Chunked LOD. It explains implementation details of system for terrain optimization based on GeoMipMapping method.

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