National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Rendering of Large Scale Terrain
Marušič, Martin ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain rendering and particular level of detail techniques. Three modern intriguing algorithms are briefly depicted after this theoretical part. Main work insists on description of Geometry Clipmaps algorithm along with its optimized version GPU-Based Geometry Clipmaps. Implementation of this optimized algorithm is depicted in detail. Main advantage of this approach is incremental update of vertex data, which allows to offload overhead from CPU to GPU. In the last chapter performance of my implementation is analysed using simple benchmark.
Rendering of Large Scale Terrain
Marušič, Martin ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain rendering and particular level of detail techniques. Three modern intriguing algorithms are briefly depicted after this theoretical part. Main work insists on description of Geometry Clipmaps algorithm along with its optimized version GPU-Based Geometry Clipmaps. Implementation of this optimized algorithm is depicted in detail. Main advantage of this approach is incremental update of vertex data, which allows to offload overhead from CPU to GPU. In the last chapter performance of my implementation is analysed using simple benchmark.
Accelerated Image Resampling Library
Hamrský, Jan ; Bařina, David (referee) ; Polok, Lukáš (advisor)
This work deals with the task of image scaling using GPU paralelization. Portion of text is devoted to signal processing and his affection of whole result including measuring it's quality. Describtion of the most important methods including super-resolution is given further in the text. An important part of this thesis is library implementing choosen methods with usage of paralelization on graphic chip. Achieved results of paralelization are demonstrated on set of speed tests.

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