National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Proposal for Changes of Human Resource Management in a Company
Franěk, Vladimír ; Nešleha, Josef (referee) ; Konečná, Zdeňka (advisor)
The thesis is focused on human resources management and particular activities of the human resources process. The first part of the thesis deals with theoretical starting points, by defining basic concepts and specific HR activities. In the empirical part of the thesis, quantitative research was conducted across the international companies in the B2B market and simultaneously they have the performance of their activities in the territory of the Czech Republic. Then a case study of the selected company was conducted and proposals for improvement in the sub-areas of human resources activities were formulated based on identified problem areas. Furthermore, recommendations for improvement in the field of individual human resources activities are suggested.
Proposal for Changes of Human Resource Management in a Company
Franěk, Vladimír ; Nešleha, Josef (referee) ; Konečná, Zdeňka (advisor)
The thesis is focused on human resources management and particular activities of the human resources process. The first part of the thesis deals with theoretical starting points, by defining basic concepts and specific HR activities. In the empirical part of the thesis, quantitative research was conducted across the international companies in the B2B market and simultaneously they have the performance of their activities in the territory of the Czech Republic. Then a case study of the selected company was conducted and proposals for improvement in the sub-areas of human resources activities were formulated based on identified problem areas. Furthermore, recommendations for improvement in the field of individual human resources activities are suggested.
Gamification and social games
Horáková, Monika ; Pavlíček, Antonín (advisor) ; Böhmová, Lucie (referee)
This thesis is focused on gamification and practical testing in internal training of new-hired employees. The main objective was to introduce gamification as a term and show how gamification can help with internal training of new-hired employees. In the theoretical part games and their meanings are defined. Then it is necessary to describe gamification itself with historical evolution and used player types. To understand principles of gamification and player's motivation, game elements and mechanism are defined. Selected examples of gamification divided by fields of applications are at the end of the theoretical part. Practical part describes the gamification environment of tool New Hire Orientation made by MindTickle and practical application of testing at H1.cz. Conclusion contains results and suggested recommendations for H1.cz and for MindTickle.

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