National Repository of Grey Literature 8 records found  Search took 0.00 seconds. 
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.
Simple Gesture Recognition
Verner, Jan ; Beran, Vítězslav (referee) ; Potúček, Igor (advisor)
This bachelor thesis describes usability of DTW algorithm and it's variants for simple hand gesture detection. It recapitulates actual situation and findings in branch of computer vision and aims on methods for hand gesture recognition and common description of DTW algorithm.
Projected User Interface - Dungeons & Dragons
Dymáček, Petr ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This thesis deals with the using of an interactive table for playing Dungeons & Dragons board game. Application, that was made, is controlled by touch screen and gestures. The gestures are detected from depth data captured by Kinect. The work solves calibrations of input devices and the design of the user interface appropriate for the application.
Image processing GUI in AR glasses
Sušovský, Ondřej ; Honec, Peter (referee) ; Janáková, Ilona (advisor)
This thesis discusses AR systems, especially systems made with VR headsets, and an issue of controlling them. As a part of this thesis, application, that demonstrates the control of the AR system through the hand detected in the user’s view, was created. This application offers preliminary analysis of a scene chosen by the user. Preliminary analysis consists of basic preprocessing and segmentation operations.
Projected User Interface - Dungeons & Dragons
Dymáček, Petr ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This thesis deals with the using of an interactive table for playing Dungeons & Dragons board game. Application, that was made, is controlled by touch screen and gestures. The gestures are detected from depth data captured by Kinect. The work solves calibrations of input devices and the design of the user interface appropriate for the application.
Image processing GUI in AR glasses
Sušovský, Ondřej ; Honec, Peter (referee) ; Janáková, Ilona (advisor)
This thesis discusses AR systems, especially systems made with VR headsets, and an issue of controlling them. As a part of this thesis, application, that demonstrates the control of the AR system through the hand detected in the user’s view, was created. This application offers preliminary analysis of a scene chosen by the user. Preliminary analysis consists of basic preprocessing and segmentation operations.
Projected User Interface - Card Game
Brestič, Tomáš ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Current effort to make human-computer interaction more intuitive leads to utilization of gestures replacing the need to use a conventional input device. At the same time there is a tendency to integrate the output into the physical world around the user and therefore to minimize any artificial means of interaction in general. The aim of this thesis is to implement a card game that can be controlled on the basis of the principles described above. Fundamental issues are human motion tracking, hand detection and gesture recognition. The application uses depth data from the second generation of Kinect sensor, analytical description of gestures and allows up to four players to play the game. Its graphics are projected on the table to maximize compliance with the real situation.
Simple Gesture Recognition
Verner, Jan ; Beran, Vítězslav (referee) ; Potúček, Igor (advisor)
This bachelor thesis describes usability of DTW algorithm and it's variants for simple hand gesture detection. It recapitulates actual situation and findings in branch of computer vision and aims on methods for hand gesture recognition and common description of DTW algorithm.

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