National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Generating Procedural Textures in Shader
Veverka, Pavel ; Navrátil, Jan (referee) ; Polok, Lukáš (advisor)
This work deals with procedural texture generation using programmable graphics pipeline in OpenGL. It describes basics of OpenGL operation and programmable shading. The main contribution is the analysis of methods used for generating procedural textures using various algorithms and noise functions, with focus on Perlin noise. The examples of procedural texture shaders are demonstrated by a C++ application, displaying 3D model of Božetěchova building.
Generating Procedural Textures in Shader
Veverka, Pavel ; Navrátil, Jan (referee) ; Polok, Lukáš (advisor)
This work deals with procedural texture generation using programmable graphics pipeline in OpenGL. It describes basics of OpenGL operation and programmable shading. The main contribution is the analysis of methods used for generating procedural textures using various algorithms and noise functions, with focus on Perlin noise. The examples of procedural texture shaders are demonstrated by a C++ application, displaying 3D model of Božetěchova building.

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