National Repository of Grey Literature 5 records found  Search took 0.01 seconds. 
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.
Teaching aids for 2D computer graphics
Malina, Jakub ; Průša, Zdeněk (referee) ; Rajmic, Pavel (advisor)
In this master’s thesis we focus on the basic properties of computer curves and their practical applicability. We explain how the curve can be understood in general, what are polynomial curves and their composing possibilities. Then we focus on the description of Bezier curves, especially the Bezier cubic. We discuss in more detail some of fundamental algorithms that are used for modelling these curves on computers and then we will show their practical interpretation. Then we explain non uniform rational B-spline curves and De Boor algorithm. In the end we discuss topic rasterization of segment, thick line, circle and ellipse. The aim of master’s thesis is the creation of the set of interactive applets, simulating some of the methods and algorithm we discussed in theoretical part. This applets will help facilitate understanding and will make the teaching more effective.
Graphics Intro 64kB Using OpenGL
Hejl, Zdeněk ; Přibyl, Jaroslav (referee) ; Herout, Adam (advisor)
Document describes implementation of the graphical demo with limited size. Described are used minimalistic techniques and the methods of procedurally created textures and both simple and complex 3D objects. There are explained methods for loading, editing and animating objects and ways to create used effects.
Teaching aids for 2D computer graphics
Malina, Jakub ; Průša, Zdeněk (referee) ; Rajmic, Pavel (advisor)
In this master’s thesis we focus on the basic properties of computer curves and their practical applicability. We explain how the curve can be understood in general, what are polynomial curves and their composing possibilities. Then we focus on the description of Bezier curves, especially the Bezier cubic. We discuss in more detail some of fundamental algorithms that are used for modelling these curves on computers and then we will show their practical interpretation. Then we explain non uniform rational B-spline curves and De Boor algorithm. In the end we discuss topic rasterization of segment, thick line, circle and ellipse. The aim of master’s thesis is the creation of the set of interactive applets, simulating some of the methods and algorithm we discussed in theoretical part. This applets will help facilitate understanding and will make the teaching more effective.
Teaching aids for 2D computer graphics
Malina, Jakub ; Průša, Zdeněk (referee) ; Rajmic, Pavel (advisor)
In this master’s thesis we focus on the basic properties of computer curves and their practical applicability. We explain how the curve can be understood in general, what are polynomial curves and their composing possibilities. Then we focus on the description of Bezier curves, especially the Bezier cubic. We discuss in more detail some of fundamental algorithms that are used for modelling these curves on computers and then we will show their practical interpretation. Then we explain non uniform rational B-spline curves and De Boor algorithm. In the end we discuss topic rasterization of segment, thick line, circle and ellipse. The aim of master’s thesis is the creation of the set of interactive applets, simulating some of the methods and algorithm we discussed in theoretical part. This applets will help facilitate understanding and will make the teaching more effective.

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