National Repository of Grey Literature 12 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Simulation Based Matchmaking Optimisation
Eštvan, Ivan ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis focuses on designing a working matchmaking system and simulation environment for a First Person Shooter like game and their implementation within Unreal Engine 4. It introduces various types of matchmaking systems used in today's games and explains some basic concepts used in Unreal Engine 4 to implement such environments. Implemented system then takes the input data, with information about players, creates matches by using our own matchmaking and performs a simulation of them, providing the simulation results of created matches for further analysis.
Project of wiring system with intelligent elements for family house
Lengyel, Ladislav ; Morávek, Jan (referee) ; Mastný, Petr (advisor)
The goal of this bachelor work was first of all the theoretical introducing to the project documentation and to the question of intelligent electrical installation. The first part of the bachelor work consists of terms and definitions of principles for creating the project documentation of electrical installation. With the view of the pages’ limitedness, it is not possible to describe in detail all the terms principles and standards used in creating of electrical installation. Because of that, the work focuses on the heavy current part of the technical documentation only. The next part of the work is focused on the question of intelligent electrical installation, its division and applicable possibilities in family houses. The advantages of the system installation in comparison to classical. In this part are further analyzed and described the different systems of different manufacturers of intelligent electrical installations. The closing part focuses on the blueprint of the project documentation of heavy current distributions. The distributions of the electrical installation for the family houses are realized with the help of intelligent elements from ABB company of the KNX system. This part furthermore focuses on the proper selection of system installation, placing of the distributions and elements of installations, inclusive of components of intelligent installation and a blueprint of subsidiary apartment distributer. Then it deals with the calculation of heat loss of the object and the selection of proper head pump related to it. With the help of determined power take-off the main breaker used in the apartment distributing board is appointed and the conjunction of the main residence wiring related to it.
VR Innovative Game Demo in UE4
Doležal, Josef ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The task of this bachelor thesis is to create a demo application for virtual reality using Unreal engine 4. Main mechanics are gravity sfere, simulating custom gravity and mirror portals with an ability to teleport a player to a previous or any other destination. All prefabs are free to be used in another Unreal engine 4 projects.
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.
Mountains of laundry
Gogolová, Eliška ; Sedlák, Michal (advisor) ; Vačkář, Adam (referee)
This bachelor thesis Mountains of Laundry aims to look into a three-way relationship among human, landscape and textile, their meanings and mutual influence. Individual chapters dedicated to the art of textile, to respecting traditions as a cultural heritage of the past and its persisting values for today's society, to the way a landscape influences human behaviour and to the actual art interpretation of Mountains of Laundry, they also attempt to depict my personal relationship to cloth. This thesis follows the phenomenon of the gradual return of a textile media into contemporary Czech art and through soft-material pieces of art of particular artists it seeks one specific denominator as well as various grasps of this field. Interviews with designer Tereza Rosalie Kladošová and artist Daniela Mikulášková reveal motivations of artists who work with textile media in applied arts as well as free arts, and they also refer to an issue of necessity to create borders between these two art forms. The way of grasping a tradition linked to a specific region or landscape refers to personal experience in the practical part. Due to the use of the blueprint technique in the artistic part of this thesis, a more detailed introduction of this negative indigo print from its history to its current use in art is also...
Firearms and Environment Interaction Game Mechanics
Lamačka, Zbyněk ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
This bachelor thesis deals with the game mechanics of firearms and interaction with the environment. The aim of this thesis is to create a game demo implementing these mechanics in the Unreal Engine 4. The thesis describes the theoretical foundations of firearms as well as the way of solving implementation problems in video game development. Furthermore, the thesis focuses on the implementation of game mechanics such as recoil, weapon modification, and different muzzle flash based on weapon configuration.
Simulation Based Matchmaking Optimisation
Eštvan, Ivan ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis focuses on designing a working matchmaking system and simulation environment for a First Person Shooter like game and their implementation within Unreal Engine 4. It introduces various types of matchmaking systems used in today's games and explains some basic concepts used in Unreal Engine 4 to implement such environments. Implemented system then takes the input data, with information about players, creates matches by using our own matchmaking and performs a simulation of them, providing the simulation results of created matches for further analysis.
VR Innovative Game Demo in UE4
Doležal, Josef ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The task of this bachelor thesis is to create a demo application for virtual reality using Unreal engine 4. Main mechanics are gravity sfere, simulating custom gravity and mirror portals with an ability to teleport a player to a previous or any other destination. All prefabs are free to be used in another Unreal engine 4 projects.
Project of wiring system with intelligent elements for family house
Lengyel, Ladislav ; Morávek, Jan (referee) ; Mastný, Petr (advisor)
The goal of this bachelor work was first of all the theoretical introducing to the project documentation and to the question of intelligent electrical installation. The first part of the bachelor work consists of terms and definitions of principles for creating the project documentation of electrical installation. With the view of the pages’ limitedness, it is not possible to describe in detail all the terms principles and standards used in creating of electrical installation. Because of that, the work focuses on the heavy current part of the technical documentation only. The next part of the work is focused on the question of intelligent electrical installation, its division and applicable possibilities in family houses. The advantages of the system installation in comparison to classical. In this part are further analyzed and described the different systems of different manufacturers of intelligent electrical installations. The closing part focuses on the blueprint of the project documentation of heavy current distributions. The distributions of the electrical installation for the family houses are realized with the help of intelligent elements from ABB company of the KNX system. This part furthermore focuses on the proper selection of system installation, placing of the distributions and elements of installations, inclusive of components of intelligent installation and a blueprint of subsidiary apartment distributer. Then it deals with the calculation of heat loss of the object and the selection of proper head pump related to it. With the help of determined power take-off the main breaker used in the apartment distributing board is appointed and the conjunction of the main residence wiring related to it.
Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.

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