National Repository of Grey Literature 57 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Computation of Graph Vertices Layout and Visualization of Graphs in Two-Dimensional Plane
Šušlík, Václav ; Švub, Miroslav (referee) ; Zuzaňák, Jiří (advisor)
The graph is structure used to display relations between entities. It is used in many fields of human knowledge. Great importance is the graphic representation of graph - diagram. This text is dealing with transformation graph to diagram - graph drawing. The text is described in detail the hierarchical approach of drawing. For most steps, there are some methods, which are then compared and evaluated. Part of this work is the library and test application, which implemented this aproach.
L-Systems in 3D Graphics
Marček, Ján ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
Modelling by using L-systems opens many kinds of problems, witch are analyzed and discussed in this work. In this work we talk about L - systems using jME graphics interface witch leads to application for generating landscape.
Evolution of CoreWar Warriors by Means of Genetic Algorithms
Tříska, Martin ; Beran, Vítězslav (referee) ; Zuzaňák, Jiří (advisor)
Evolutionary algorithms are a progressive and constantly evolving part of computer science. They are used mainly to solve the multidimensional problems with many local maxima, which are impossible to solve analytically. This thesis discusses how to use them for creating programs in Redcode language, which will be able to fight by the rules of game Corewars. Suggests possible representations of programs written in Redcode for evolutionary algorithms, discusses platform for evaluating their fitness and possible implementations of crossover and mutation. This thesis also contains application capable of development of such programs.
Optical Character Recognition
Bílek, Jan ; Žák, Pavel (referee) ; Zuzaňák, Jiří (advisor)
This work describes problems of optical character recognition and methods which are used to improve its results. It specializes in problems of image spam and its adjustment for its recognition. This work describes methods of processing an image which leads to better results of text recognition and also some methods used to the character recognition. There is also described a scheme and an implementation of a system which processes an image spam and detects a text within it.
Discrete Simulation of Programmable Systems
Mynář, Pavel ; Zuzaňák, Jiří (referee) ; Mlích, Jozef (advisor)
The subject of this thesis is the design and implementation of software library for discrete simulation of programmable units and their mutual communication and implementation of several illustrative examples based on it. The library is designed to be platform independent and as robust and simple to use as possible.
Video Editor For Android Platform
Vyoral, Marek ; Zuzaňák, Jiří (referee) ; Láník, Aleš (advisor)
Main goal of this thesis is implementation of a simple video editing application for Android platform. In the theoretical part are described present-day possibilities of video editing on computers and mentioned also existing applications for Android. Then the platform itself and its features are described with focus to development of applications, especially native ones. The FFmpeg library for multimedia processing is described next. It was used in implementation of application. The next part of thesis considers with implemented application and describes its design, structure, user interface and process of implementation. Then the results of video processing performance tests and their evaluation are presented. In the end is the application compared with similar existing applications.
Person Identification
Ťapuška, Tomáš ; Zuzaňák, Jiří (referee) ; Hradiš, Michal (advisor)
This master's thesis is about the most known methods for face recognition. There are described their advantages and disadvantages. This work is specialized at holistic methods for face recognition, which are working with 2D pictures of people. I implemented the automatic system for face recognition according to digital picture of face. There was, in this system, implemented these methods: KNN (K nearest neighbour), PCA (Principal component analysis) and LDP (Linear doscriminant projection). There was done some tests to compare implemented methods. The tests was done on the pictures from dataset FERET. In the conclusion of this text are considered implemented approaches and is marked the best method for face recognition from implemented.
Artificial Intelligence in Modern Computer Games
Pavliska, Jiří ; Zuzaňák, Jiří (referee) ; Mikolov, Tomáš (advisor)
The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to create a modern computer game. My intention is to introduce the termin Artificial Inteligence to the reader. I include the description of elements and techniques used for determining the behavior of figures that are controlled by a computer. I am also focusing the abilities of the program to search the state space and to find the shortest possible way.
Shaders for the Mental Ray Renderin System
Dohnal, Jan ; Zuzaňák, Jiří (referee) ; Herout, Adam (advisor)
Goal of this diploma thesis is to get knowledge about history and evolution of computer graphic in area of realistic image synthesis, get knowledge about rendering system mental ray and about writing shader for it and write several shader. Create manual about writing  shaders for mental ray. Get knowledge about program Maya and create a tutorial hot to get the shader into it.
Code Detection from Control Image
Růžička, Miloslav ; Zuzaňák, Jiří (referee) ; Beran, Vítězslav (advisor)
Work deals with code detection from control image. The document presents relevant image processing techniques dealing with a noise reduction, thresholding, color models, object segmentation and OCR. This project examines advantages and disadvantages of two selected methods for object segmentation and introduces developed system for object segmentation. The developed system for object segmentation and classification is realized, evaluated and results are discussed in details.

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