National Repository of Grey Literature 33 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
Mobile platform for testing autonomous vehicle sensors
Valla, Tomáš ; Ramík, Pavel (referee) ; Štětina, Josef (advisor)
The aim of this diploma thesis is to create a design of a mobile platform. The platform contains all the necessary electronics from conventional RC models and thus the RC control itself is guaranteed. It is also equipped with a light but solid platform, which is suitable for attaching the necessary sensors, lidars, cameras and other necessary accessories. Part of the work is also a brief overview of the division of RC models and evaluation of the components used for possible construction of the model. The final chapter is devoted to FEM analysis, where the load-bearing capacity of the platform under different load models is checked by means of structural analysis. Using modal analysis, the platform's own critical frequencies were determined and compared to the frequencies that are transmitted when driving on the road.
Cordless drill powered hobby car
Valla, Tomáš ; Böhm, Michael (referee) ; Štětina, Josef (advisor)
This bachelor thesis deals with the design of a cordless drill powered hobby car. The cordless drill must remain usable for normal use. The theoretical part deals with the description of the historical development of childrens’ cars from the first manufactured models to modern pedal and electric carts. The next section describes the origin of cordless drills. The following section shows today's options for purchasing prams. The market has greatly enriched, and it is practically impossible not to choose. The construction part is focused on the design of individual components and a list of purchased parts. It also includes basic calculations for the selected chain and the designed structure.
Mobile platform for testing autonomous vehicle sensors
Valla, Tomáš ; Ramík, Pavel (referee) ; Štětina, Josef (advisor)
The aim of this diploma thesis is to create a design of a mobile platform. The platform contains all the necessary electronics from conventional RC models and thus the RC control itself is guaranteed. It is also equipped with a light but solid platform, which is suitable for attaching the necessary sensors, lidars, cameras and other necessary accessories. Part of the work is also a brief overview of the division of RC models and evaluation of the components used for possible construction of the model. The final chapter is devoted to FEM analysis, where the load-bearing capacity of the platform under different load models is checked by means of structural analysis. Using modal analysis, the platform's own critical frequencies were determined and compared to the frequencies that are transmitted when driving on the road.
Advanced methods of searching the game tree of 3-dimensional Tic-Tac-Toe
Dvořák, Pavel ; Valla, Tomáš (advisor) ; Šámal, Robert (referee)
In this thesis we study positional games, especially multidimensional tic-tac-toe. We compare present advanced algorithms (Pn-search, Db-search and λ-search) for position solving in positional games. We apply the algorithms on the do- main of 43 and 53 games, which are the first nontrivial cases of 3-dimensional tic-tac-toe. We parallelize Pn-search for cases when there are more starting po- sitions. We apply Pn-search as a single-thread task and we solve how to share the transposition table with solved positions. Our main and clearly theoretical result is the characterization of the group of all automorphisms of combinatorial cube nd with the same set of lines as multidimensional tic-tac-toe has. This is a generalization of Silver [The American Mathematical Monthly, Vol. 74, No. 3, 1967], who characterized the automorphisms of the game 43 . 1
Visualization algorithms for graphs
Kuča, Tomáš ; Valla, Tomáš (advisor) ; Mareš, Martin (referee)
In the present work we study the algorithms for graph drawing. We focus mainly on planar graphs, but we also show a few algorithms for non-planar graphs and the methods which convert a non-planar graph into a planar one. We extend the algorithm based on the areas of inner faces by a new force, taking into account the size of angles. We describe how to use the algorithm for nding maximum independent set on circle graphs in planarization. Finally, we present a plugin for editor VRR developed to test these algorithms.
Planning algorithms and plan simulation in logistics domain
Štefan, Zdeněk ; Toropila, Daniel (advisor) ; Valla, Tomáš (referee)
The goal of this thesis is to compare some means of planning in the logistics domain.The aim was to compare the capabilities of those techniques among each other and against plans designed by humans.Because some planners do not return parallel plans,it is necessary to parallelize them.It is shown that some algorithms achieve good results in comparison to plans designed by hu- mans. However, due to their high time and memory consumptions they cannot be nowadays commonly used to solve more difficult tasks.
Music effects
Marko, Matej ; Bálek, Martin (advisor) ; Valla, Tomáš (referee)
Title: Music effects Author: Matej Marko Department: Department of applied mathematics Supervisor: Mgr. Martin Bálek Supervisor's e-mail address: Martin.Balek@mff.cuni.cz Abstract: The effects have crucial position in the proccess of creating music. They enrich song's arrangement and make it all more colorful. Aim of the work is to create application that allows the user to play a sound file and apply chosen effets on it's content in real-time. All changes in effects' settings are imidiatelly transformed into the hearable results. Certain settings can be applied on the whole file and the results afterwards exported to the file. Part of the application is naturally implementation of chosen effects. Main topic of the work's text are methods used to implement the effects. Keywords: effects, music, sound
Artificial intelligence in abstract 2-player games
Veselý, Pavel ; Valla, Tomáš (advisor) ; Baudiš, Petr (referee)
In this thesis we focus on algorithms for searching for the best move in a given position in an abstract strategy 2-player game. We describe algorithms Alpha-beta and Proof-number Search with their enhancements and we come with new ideas for making them quicker. We also propose an algorithm for choosing randomly between moves not much worse than the best move and ideas how to play in lost positions. We apply the algorithms on the game Tzaar which is special for having a lot of possible moves which makes the game hard for a computer. Our goal is to create a robot for playing Tzaar as good as possible. We show that our artificial intelligence can play on the level of best human and computer players. We also examine experimentally how enhancements of the algorithms help making computations quicker in this game.
Visualisation of algorithms
Bašista, Peter ; Mareš, Martin (advisor) ; Valla, Tomáš (referee)
The goal of this work is to design a computer program for visualisation of algorithms and their execution in a classroom. The user writes the algorithm and attaches the prepared visualisation components to its data structures. The program will then record the progress of the computation and displays it as an interactive animation, alternatively it creates a PDF document with the key moments of the animation. In the presented work we introduce the Algorithm Animation Library. This library has been designed to be as flexible as possible, and at the same time as easy and friendly to use as possible. We present our approach towards animation of algorithms, briefly compare the developed library with the alternatives and conclude on when it is convenient to use the Algorithm Animation Library.

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