National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Procedurally generated video games as a humanistic platform of the future
Salaba, Petr ; Miesenböck, Julia (advisor) ; Krejčová, Kateřina (referee)
An intermedia analysis of "art video games" in the perspective of humanistic values inspired by the theory of neorealism. Italian screenwriter and film theoretician Cesare Zavattini argues that a truly humanistic and socially conscious film would not be based on a dramatic plot, but that it would rather come from a factual depiction of every individual value inherent to the filmed topic. In my work, I propose that such a non-narrative approach can be well executed in the context on the new interactive media, concretely in video games that are based on procedurally generated environment rather than on a linear script.
Modelling the time to failure and FTA
Boček, Pavel ; Salaba, Petr ; Volf, Petr ; Vrbenský, Karel
In he framework of the development the methodology for the reliability analysis and maintenance optimization the distribution of the time to failure has been modelled in different situations and results supported by simulation studies. Further, the Fault tree analysis (FTA) module accessible through the Web has been developed and tested.

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