National Repository of Grey Literature 1,000 records found  beginprevious315 - 324nextend  jump to record: Search took 0.03 seconds. 
Action Game for GearVR
Mladý, Jakub ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
This thesis deals with the study of technologies and techniques for creating virtual reality for mobile devices.  It includes a description of the design and implementation of an action game, using Unity Game Engine, which demonstrates Gear VR's capabilities well. The thesis describes the obstacles that arise in the creation of games for virtual reality as well as their possible solutions. Graphic elements of the game were developed based on the results of continuous user testing. Particular attention was paid to exploring the impact of visual effects and game elements used in games on a user in virtual reality.
Web App for Shooting New Photos of Ancient Postcards
Štainer, Martin ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Thesis is concentrated on the problematics with repeat photography. It describes a suggestion of web implementation and implementation it self. It is determined for new shot of old postcards. The process also describes problems involved with implementation and iterative testing with users and following improvement of app.
Platform for Organizing Amateur Collective Sports
Láníček, Adam ; Španěl, Michal (referee) ; Herout, Adam (advisor)
Cílem této práce bylo navrhnout a implementovat Platformu pro organizaci amatérského kolektivního sportu s důrazem na lední hokej, kde jsou náklady neefektivní organizace pravděpodobně nejvyšší. Narozdíl od tradičních systémů, zaměřených na organizaci rigidních skupin, přichází tato platforma s \emph{on demand} prvkem v podobě transparentní databáze utkání, která efektivně vzato tvoří trh účastníků a utkání ad hoc amatérského lední hokeje. Dále implementuje mechanismus sledování, který zdůrazňuje utkání, kterých se účastní oblíbení spoluhráči. Platforma se skládá z REST API serveru implementovaného v rámci Flask/Python a webového front endu naprogramovaného s pomocí knihovny React TypeScript. Designové návrhy přiložené k této práci byly vytvořeny v nástroji Figma. Cíle práce spočívající v návrhu platformy a implementace jejich klíčových částí, adekvátně podpořených ze strany serverového API, byly splněny. Další funkcionalita, jako například dokončení mechanismu udělování pozápasového hodnocení mezi hráči a e-mailová služba pro hlášení vybraných nadcházejících utkání, budou předmětem vývoje v budoucnu.
Crowd Counting in Video
Kuřátko, Jiří ; Sochor, Jakub (referee) ; Herout, Adam (advisor)
This master's thesis prepared the programme which is able to follow the trajectories of the movement of people and based on this to create various statistics. In practice it is an effective marketing tool which can be used for instance for customer flow analyses, optimal evaluation of opening hours, visitor traffic analyses and for a lot of other benefits. Histograms of oriented gradients, SVM classificator and optical flow monitoring were used to solve this problem. The method of multiple hypothesis tracking was selected for the association data. The system's quality was evaluated from the video footage of the street with the large concentration of pedestrians and from the school's camera system, where the movement in the corridor was monitored and the number of people counted.
Mobile App for Management of Transactions with Cryptocurrencies
Bobčík, Pavel ; Špaňhel, Jakub (referee) ; Herout, Adam (advisor)
The main goal of this bachelor thesis is to create a mobile application which would serve as auxiliary tool in cryptocurrency trading. The application is therefore targeting group of people already engaged in this market. The user can store and keep track of information about his transactions, such as purchase, sale and exchange. The application works with basic information, such as quantity, price, cryptocurrency name and date of proceeding. Based on the information it makes necessary calculations for correct organization in FIFO queue. Transactions can be further modified. Newly gained information are then processed. The user has option to generate PDF file, including all the information about own transactions in selected tax period. Also the overview of the currently registered cryptocurrencies can be displayed in the application. The design and entire looks of the application was consulted with potential users with its aim for maximizing user experience and also simplify orientation. Some observations serve as opportunities for further development.
Modern Methods of Realistic Lighting in Real Time
Szentandrási, István ; Pečiva, Jan (referee) ; Herout, Adam (advisor)
Fyzikálně přijatelné osvětlení v reálném čase je často dosaženo použitím aproximací. Současné metody často aproximují globální osvětlení v prostoru obrazu s využitím schopností moderních grafických karet. Dva techniky z této kategorie, screen-space ambient occlusion a screen-space directional occlusion jsou popsány detailněji v této práci. Screen-space directional occlusion je zobecněná verze screen-space ambient occlusion s podporou jednoho difúzního odrazu a závislostí na směrové informaci světla. Hlavním cílem projektu bylo experimentování s těmito metodami. Pro uniformní distribuci náhodných vzorek pro obě metody byla použita Halton sekvence. Pro potlačení šumu je použita bilaterální filtrace, která bere do úvahy geometrické vlastnosti scény. Metody jsou dál zrychleny použitím nižších rozlišení pro výpočet. Rekonstrukce výsledků do původní velikosti pro vytvoření konečného obrazu je realizována pomoci joint bilateral upsamplingu. Kromě metod globálního osvětlení byly v práci použity aj metody pro mapování stínů a HDR osvětlení.
Creation of Slices of 3D Models for "Sliceforms"
Ondrejó, Michal ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The aim of this work was to design and implement an application for the creation of papermodels known as Sliceforms. The thesis deals with the creation of cross-sections from apolygonal model. The created solution provides the abilty to visualize the cross-sections in3D models and allows you to export them to be printed.
Motion Detection in Video
Půček, Petr ; Bartl, Vojtěch (referee) ; Herout, Adam (advisor)
This bachelor thesis deals with motion detection in video recorded on stationary camera. It describes the process of solution and implementation of motion detection app on Windows platform using OpenCV library for image processing. These principles of image analysis and processing can be used in any other systems.
Mobile App for Sharing Information about Presence in a Location
Vlk, Tomáš ; Veľas, Martin (referee) ; Herout, Adam (advisor)
The aim of this work is to create a user-friendly mobile application for Android that will make it easier to share ones's location while keeping their privacy. Instead of the GPS coordinates of the current location, the application only shares the information about the user's presence at the place. For easier sharing, it also offers automatic detection of the presence at a specific place. The result of this work is a application with a user interface that respects the Material Design, which makes it possible to determine the device's presence at a place with a radius greater than 50 meters, but there is no active polling. The application which has been created does not need to be run at all (or any of its background services) and it can detect the device's presence at a specific place and receive messages from other devices. The biggest advantage of this approach is very low energy consumption in contrast to other solutions.
Moving Objects Detection in Video Sequences
Němec, Jiří ; Herout, Adam (referee) ; Španěl, Michal (advisor)
This thesis deals with methods for the detection of people and tracking objects in video sequences. An application for detection and tracking of players in video recordings of sport activities, e.g. hockey or basketball matches, is proposed and implemented. The designed application uses the combination of histograms of oriented gradients and classification based on SVM (Support Vector Machines) for detecting players in the picture. Moreover, a particle filter is used for tracking detected players. The whole system was fully tested and the results are shown in the graphs and tables with verbal descriptions.

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