National Repository of Grey Literature 54 records found  beginprevious45 - 54  jump to record: Search took 0.01 seconds. 
3D Puzzle Game Based on Space Deformation
Joščák, Juraj ; Milet, Tomáš (referee) ; Tóth, Michal (advisor)
This thesis focuses on global deformation of 3D geometry and using it in a videogame. The aim is to explore different methods for deformation of geometry in real time, consider their usability in context of a videogame, and solve specific problems, which can arise while developing such game. This knowledge is then used to implemennt the game in C++ programming language using OpenGL graphics library.
Large Scene Rendering
Langer, Lukáš ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
Work discusses rendering of complex scenes and terrain. It's main task is to show the extensive scenery terrain that normally do not fit in the graphic card memory. It introduce the theory of terrain rendering including terrain level of detail algoritms. The paper presents the design and implementation of application that implements dynamic streaming of complex terrain.
Voxel Cone Tracing
Pracuch, Michal ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the global illumination in the scene by using Voxel Cone Tracing method. It is based on the voxelization of a triangle mesh scene. The voxels can be stored to a full regular 3D grid (texture) or to the hierarchic Sparse Voxel Octree for saving of the memory space. This voxel representation is further used for computations of the global indirect illumination in real time within normal triangle mesh scenes for more realistic final image. Values from the voxels are obtained by tracing cones from the pixels which we want to get illumination for.
Collaborative Interaction among Users in Virtual 3D Scene
Tóth, Michal ; Beran, Vítězslav (referee) ; Pečiva, Jan (advisor)
The goal of this bachelor's thesis was to get familiarized with graphical library OpenSceneGraph, windowing library Qt and possibilities of network communication. And to demonstrate possibilities of these libraries on simple application. Basic traits of used libraries and tools are explained to the reader. Design and implementation of application -- network game are descriped later in thesis.
Shadow Techniques on Contemporary Hardware and Their Comparison
Tóth, Michal ; Polok, Lukáš (referee) ; Pečiva, Jan (advisor)
This master's project focuses on basic techniques of creating shadows in 3D computer graphics. Two basic techniques are compared. Those are shadow maps and shadow volumes. Another technique combining previouse two is proposed.
Graphics Intro 64kB Using OpenGL
Peňáz, Martin ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor’s thesis deals with the solution of graphics intro with limited size of 64kB. The work describes methods used for creation of graphics intro. It deals with procedural generation, compiler settings and final compression by exe packer application.
Strategy for Game Systems
Švestka, Marek ; Tóth, Michal (referee) ; Zemčík, Pavel (advisor)
This thesis resolves the artificial intelligence representation in computer games. The goal was to find it's suitable interpretation methods. The issue was solved with "map"implementation, which is the n-dimension matrix holding the information about current game state for the concrete player. There were various types of these matrixes used in this thesis. Furthermore was designed a way to evolve computer opponents during the gameplay and created an algorithm, that gives the idea of the space in which it is located. Benefit from this thesis is a solution that makes artificial adversary close to human gameplay behavior. The outcome could also be used in simulators for military battles in real world.
Displacement Mapping with Virtual Textures
Čulen, Jozef ; Tóth, Michal (referee) ; Starka, Tomáš (advisor)
This thesis describes technique for adding roughness to surface of models called displacement mapping with virtual textures. Efficiency and visual quality of displacement mapping will be compared to normal mapping. Thesis also briefly describes some of lightning models and former techniques for adding details to smooth surface.
Methods of Generating Plants for Computer Graphics
Picek, Jiří ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis deals with methods useable for a plant generation for computer graphics. Most detailed described method is generation by L-system. The thesis describes idividually extensions of 0L-systems. To get a geometric representation of model, the output of the L-system is proceed by turtle graphics. The geometric representation of model is drawn using OpenGL graphics library. Textures are generated by Perlin's noise function implemented in GLSL.
Is Jakub Kováč more employable than Gejza Žiga in the labor market in Eastern Slovakia?
Tóth, Michal ; Svoboda, Miroslav (advisor) ; Babin, Jan (referee)
This thesis explores discrimination of Gypsies in the labor market in Eastern Slovakia. Using the experimental method I observe the hypothesis about discrimination of this minority in the labor market. The experiment consists of sending fictitious resumes with typical Gypsy and typical Slovak names to job offers in various fields. The results show discrimination against Gypsy minority, when Slovak candidates received 57% more callbacks for an interview. The highest rate of discrimination was in the waitstaff jobs, where employees regulary come into the contact with customers. Using an econometric model I estimated, that the chances of a job candidate for an interview invitation are about 19% lower if his resume contains typical Gypsy name. Afterwards I sent a questionnaire examining attitudes and opinions of employers on discrimination against gypsies to 190 companies in Košice and Prešov Region. Of the 70 replies in 2 cases the company representative admitted, that Gypsy name in the resume disqualifies this applicant.

National Repository of Grey Literature : 54 records found   beginprevious45 - 54  jump to record:
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