National Repository of Grey Literature 133 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Strategic Game in Multi-Agent System Jason
Leško, Matej ; Samek, Jan (referee) ; Král, Jiří (advisor)
Tato práce se zaobírá problematikou koncepce a vývoje multi-agentní tahové strategické hry. Práce analyzuje teorii těchto her a agentních systémů a výsledky této analýzy následně zohledňuje v návrhu samotné hry. Ta implementuje kromě herních konceptů a ovládání, obecně užívaných, dvě úrovně kooperace umělé inteligence, mírnou a komplexní spolupráci. Agent je v této hře hráčem, ovládajícím různé jednotky. Hra je koncipovaná tak, že je jí možné rozšířit o nové druhy inteligence, případně o nové herní jednotky. Závěrečná část práce se soustředí na srovnání jednotlivých úrovní kooperace, na efektivitu jednotlivých umělých inteligencí a také na zhodnocení efektivity implementace hry. S tímto účelem byla vykonána série automatizovaných testů.
Mouse Gesture Recognition
Král, Jiří ; Zuzaňák, Jiří (referee) ; Hradiš, Michal (advisor)
This project deals with Mouse gesture recognition. Proposed system models trajectories using Hidden markov model (HMM), that models gesture as an time sequence of features. In the project there are several parametrizations analyzed and compared. The best parametrization (position normalized by center of gravity and size) reached Sensitivity of recognition of 98 %.
BOIDS Method for Swarm Simulation
Burda, Radek ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis for creating a swarm simulation. It discusses methods for obstacle avoidance and principle of forces arbitration (flocking rules, obstacle avoidance and goal satisfying) to properly avoid conflicting of behaviours. Furhermore some of other approaches to flocking simulation are mentioned while their pros and cons are taken up. Last but not least proceeding of creating a graphic environment in Blender for demonstrating boids behavior in the final 3D application is described.
Innovation of Company Eshop and Optimization of Order Management
Langer, Tomáš ; Král, Jiří (referee) ; Řešetková, Dagmar (advisor)
The Thesis focuses on the design of optimization of corporate e-shop in terms of user experience and accessibility, and in terms of processes necessary for order execution. The aim of this work is to design and create a product, which ensures a return on investment due to its efficiency, and reduces maintenance costs and becomes more comfortable for the customer.
Managerial work and the application of equal opportunities in construction engineering
Martincová, Tereza ; Král, Jiří (referee) ; Linkeschová, Dana (advisor)
The thesis deals with work of manager and the application of equal opportunities in the construction company. The aim of the thesis is to explore the situation in construction companies and comparison of theory with practise. The theoretical part introduces the basic terms and theories related to the topic. Based on a questionnaire survey, the practical part assesses the current situation in construction companies. In the end of the thesis is an evaluation theoretical and practical part, in order recommend prospective changes and conclusion of the thesis.
Wireless Sensor Network with Arduino Components
Výborný, Filip ; Král, Jiří (referee) ; Samek, Jan (advisor)
The goal of this bachelor's thesis is to introduce the possibility of using Arduino hardware platform as an aid to the creation of wireless sensor networks, focusing especially on the routing of measured data issues from sensor nodes to the base station. My thesis deals with the design and implementation of wireless sensor networks from suitable Arduino components, based on  the  XBee  wireless communication modules which are introduced in the second chapter. The third chapter discusses the selection of a suitable communication protocol, the relatively unknown protocol DigiMesh. The final chapter covers the design of the actual wireless network which has been tested.
Multi-Agent Strategy Game over Ants
Šimetka, Vojtěch ; Zbořil, František (referee) ; Král, Jiří (advisor)
This thesis describes challenges in design and development of a multi-agent real-time strategy game. It discusses necessary theoretical background and its consequences for the game design. The resulting game implements, apart from features and game control which can be found in nowadays RTS games, three different levels of artificial intelligence in which each unit is an agent. Moreover, there is a unique cooperation mode, where units can be controlled by user and artificial intelligence at the same time. In addition, the game is designed in such way that it can be easily extended with new artificial intelligences, therefore, used for teaching agent systems. A number of experiments was performed in order to evaluate both game design and capabilities of artificial intelligence.
Machine Learning - The Application for Demonstration of Main Approaches
Kefurt, Pavel ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work mainly deals with the basic machine learning algorithms. In the first part, the selected algorithms are described. The remaining part is then devoted to the implementation of these algorithms and a demonstration of tasks for each of them.
Interface for Creation of Game Agents in Jason
Rusnák, Jakub ; Samek, Jan (referee) ; Král, Jiří (advisor)
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal Tournament 2004. Reader is introduced to theory of agent systems, UnrealTournament game and GameBots environment. The paper describes design of this interface and it's implementation. It also deals with the problem of finding path for bots in game. It desribes creation of your own bot using this interface. Finally, efficiency of solution is evaluated.
Simulation of Cooperation of Agents in Jason Environment
Kříž, Jakub ; Zbořil, František (referee) ; Král, Jiří (advisor)
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader is introduced to basics of agent systems, their creating and modeling. Design of environment in which agents exist and task they solve is described in this work. There are designed and implemented three levels of racional BDI inteligence of agents with different level of cooperation - without cooperation, weak cooperation and complex cooperation. Whole system is implemented in Jason framework and extensively tested. Behavior of agents is analyzed and levels of intelligence are compared based on simulation experiments. Achieved results prove dominance of team in which agents cooperate more.

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