National Repository of Grey Literature 266 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Differential GPS
Lebó, Denis ; Hrubý, Martin (referee) ; Rozman, Jaroslav (advisor)
My thesis studies the navigational technology for determining the current location of an object -- differential global navigational system (DGPS) with real-time kinematic (RTK) enhancement. The use of this technology is calculating the position of an object in real-time using two GNSS recievers. These recievers are used to acquire positional information from GNSS satellites (GNSS technology), which is then made more precise by the exchange of information between the recievers(DGPS/RTK technology). The thesis also provides a way to visualize the acquired location and provides a channel of communication for the GNSS recievers using the internet. The channel of communication will be provided by the program SNIP made by SubCarrier Systems. The correctional data from the GNSS recievers will be transmitted using the NTRIP (Network Transport of RTCM via Internet Protocol) protocol. For the creation of the website the web application framework Flask, written in Python, was chosen.  For the visualization of the acquired location the Mapy.cz platform with use of the application programming interface developed by Seznam.cz for this platform -- Mapy API was chosen. 
Application Demonstrating Multi-Biometric Fusion
Hanák, Jaroslav ; Hrubý, Martin (referee) ; Mráček, Štěpán (advisor)
This work is focused on biometrics, multi-biometrics, normalization and fusion in multi-biometrics systems and their performance evaluation. It contains a brief introduction to the problem and an overview of the techniques. The aim is to design and then implement an application demonstrating the performance of systems that fall into the category of multi-modal biometric systems. Furthermore, the experiments with the database templates of multi-biometric system and the conclusion summarizes the results.
Statistic Evaluation of Manufacture Schedules
Andraško, Pavol ; Kočí, Radek (referee) ; Hrubý, Martin (advisor)
It is not easy to uphold a manufacturing enterprise in today’s market, that is full of competition and yet remain in profit. The main focus of these enterprises is production and that is closely linked to its planning and scheduling. A good production schedule can have a great impact on business. On one hand, it may cause some unnecessary costs, but on the other hand, it can save resources that might be used in another area. The aim of this bachelor thesis is to find the best production schedule. In this thesis I have offered some statistical indicators, using those I seek to objectively evaluate the quality of the production schedule. The outcome of this work is a set of statistical quality indicators of production schedules and program (implemented in the information system MES PHARIS), which receives input data of the production, calculates the values of the statistical indicators and then the calculated results are displayed graphically.
Distributed iOS System for Internet Marketing
Klembara, Radovan ; Rozman, Jaroslav (referee) ; Hrubý, Martin (advisor)
The goal of this thesis is to design and implement distributed system, which covers work with internet surveys. The result of this thesis is a system consisting of mobile application for devices with iOS operating system and server application. Mobile application is created to mediate surveys operations. Server application maintains data in database. Thesis also focuses on creating the motivational system, to improve response rate.        In this thesis I created mobile application for devices with iOS operating system, which version is not older than iOS 14. I have created server application maintainig PostgreSQL database. In the thesis I am solving user motivation for filling surveys with a reward system. For each filled survey every user is rewarded by some amount of inner application currency. This currency can be exchanged for discount coupons.      Solution of this thesis brings mobile application to users, where they can efectively fill up surveys, get rewards and buy coupons. Users also can create surveys and are able to receive survey results. It is possible to add new coupons to motivate other users.
Physics Simulator for SandBox Type Games
Kotulič, Patrik ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
This thesis focuses on the creation of a physics simulator of rigid body mechanics. The reader is familiarized with the principles used in current simulators of rigid body mechanics. The thesis then deals with numerical integration of the equations of motion, collision detection and collision resolution. The simulator is presented on a series of experiments. The resulting application can be used as a video game or as a tool for experimentation.
Sports Manager for iOS
Hort, Jaroslav ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This work discusses design, implementation, connection, testing and practical use of mobile application for iOS and supporting web application.     I have analyzed the effects of music to sport and designed and implemented a fitting mobile application allowing users to collect data from their activities, music players and see the effects of music on them. During design and implementation, I have emphasised usability, expandability and synchronization with cloud storage, for this reason I have created a web application, allowing users to monitor their results captured from mobile anywhere.
Mobile CRM Application for Sales Representatives
Nevřela, Marek ; Hrubý, Martin (referee) ; Kočí, Radek (advisor)
Bachelor's thesis describes development of mobile CRM application for sales representatives. The aim is creating an appilication that helps with scheduling of events and online access to the database. The database contains information about customers. The thesis describes basic principles of CRM, which were used during development. Application is developed for mobile phones with operating system Android, which is briefly introduced in the thesis. The thesis consists of an analysis of similar, existing applications and analysis of requests from potential users. The next section portrays the design and implementation process of the parts. At the end, the thesis depicts testing from several different points of view and describes the feedback from users.
Pending Event Set Implementation
Kozovský, Daniel ; Hrubý, Martin (referee) ; Peringer, Petr (advisor)
This work aims to create a library in C++, which implements various variants of the pending event set, which is used in discrete simulations. The library includes nine different implementations of the pending event set, accessible through a single interface. This interface is designed to make it easy to extend the library with additional implementations. In addition to the library itself, the work also describes the design of the test application and evaluates the time complexity of individual implementations.
Training Manager for iOS
Kondek, Ondrej ; Smrčka, Aleš (referee) ; Hrubý, Martin (advisor)
This bachelor thesis describes a draft and the implementation of an iOS application. The application is meant to work as a tracking tool of user's physical activities with emphasis on simple data input using extensions such as voice assistent Siri, widget and context menu. The user can create records of their activities, show their own statistics but they are also able to share data between other users of the application. The thesis describes existing tools for iOS development, analysis of competitive applications, draft and implementation of the application and in the end its testing.
Reactive Programming in iOS Applications
Kříž, Matyáš ; Peringer, Petr (referee) ; Hrubý, Martin (advisor)
iOS development is built on asynchronous calls and parallelism. Keeping the asynchronous code clear and consise becomes increasingly more difficult with the size of an application. Multiple methodologies emerged to combat this problem. One of them is the reactive programming methodology. In my thesis I focused on creating a reactive methodology inspired by the core ReactiveX concepts with a simpler, more streamlined implementation.

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