Národní úložiště šedé literatury Nalezeno 2 záznamů.  Hledání trvalo 0.02 vteřin. 
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (oponent) ; Janoušek, Vladimír (vedoucí práce)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.
Game with Non-Player Characters
Tomečko, Lukáš ; Peringer, Petr (oponent) ; Janoušek, Vladimír (vedoucí práce)
The goal of this project is to create a 2D action strategy videogame, featuring intelligent enemies. The architecture design is based on techniques and patterns used in game industry. Game is written in C++, SFML library is used for graphics and inputs, Box2D library takes care of physics. Enemies' artificial intelligence applies standard algorithms used in videogame industry. Human players and metrics are used for evaluation of final game and enemies' intelligence.

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