Národní úložiště šedé literatury Nalezeno 4 záznamů.  Hledání trvalo 0.00 vteřin. 
Artificial Intelligence for Strategy Games
Ščevik, Ľuboš ; Herout, Adam (oponent) ; Matýšek, Michal (vedoucí práce)
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrate the AI, I also created a 2D real-time strategy game. The Monte Carlo method played a part in the creation of this AI. It started by generating plans for the AI, then plans for its opponent. It used these plans during the simulations of battles. In the end it chose the most effective plan, which was then implemented in the game. The game, along with artificial intelligence, was created in the Unity game engine.
Umělá inteligence pro strategické hry
Ščevik, Ľuboš ; Milet, Tomáš (oponent) ; Matýšek, Michal (vedoucí práce)
Táto bakalárska práca sa zaoberá umelou inteligenciou pre strategické hry v reálnom čase. Pri tvorbe umelej inteligencie sa využila metóda Monte Carlo. Hra, spolu s umelou inteligenciou, bola vytvorená v hernom engine Unity.
Artificial Intelligence for Strategy Games
Ščevik, Ľuboš ; Herout, Adam (oponent) ; Matýšek, Michal (vedoucí práce)
This bachelor thesis deals with artificial intelligence for strategy games. To be able to demonstrate the AI, I also created a 2D real-time strategy game. The Monte Carlo method played a part in the creation of this AI. It started by generating plans for the AI, then plans for its opponent. It used these plans during the simulations of battles. In the end it chose the most effective plan, which was then implemented in the game. The game, along with artificial intelligence, was created in the Unity game engine.
Umělá inteligence pro strategické hry
Ščevik, Ľuboš ; Milet, Tomáš (oponent) ; Matýšek, Michal (vedoucí práce)
Táto bakalárska práca sa zaoberá umelou inteligenciou pre strategické hry v reálnom čase. Pri tvorbe umelej inteligencie sa využila metóda Monte Carlo. Hra, spolu s umelou inteligenciou, bola vytvorená v hernom engine Unity.

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