National Repository of Grey Literature 117 records found  beginprevious88 - 97nextend  jump to record: Search took 0.01 seconds. 
Create a 3D model of the grammar school of Jan Palach in Melnik
Krejza, Vojtěch ; Čábelka, Miroslav (advisor) ; Brůha, Lukáš (referee)
Create a 3D model of the Grammar School of Jan Palach in Melnik Abstract The aim of this bachelor thesis is to conduct a detailed analysis of the software Blender and evaluace its possibilities for making a 3D model of the building in comparison with the software Google SketchUp. Next, create the original 3D model of the Grammar School of Jan Palach in Melnik from available data, which represent mainly building plans. In this thesis are descripted principles, problems and options of creation of 3D models and their details with the aim of the focus to open source softwares. Furthermore, it focuses on the actual software analysis and subsequent use of the studied functions in the creation of the 3D model. Keywords: 3D, 3D visualization, 3D software, modeling buildings, Blender, Google SketchUp, Open source software
Printing objects for mastering the basics of 3D modeling
BOLVÁRI, Ondřej
The bachelor thesis deals with the creation of example tasks designed to model objects. These tasks are created in two 3D designing programs. Selected tasks are included basic methods for creating 3D models. The tasks are compared in terms of the methods and principles used in both programs. The differences and demands of creation of the given program are described in this bachelor thesis. The thesis is involved analysis of other programs as well, which can be used for same or similar application. Only main condition for inclusion this programs to this work was their free distribution. At the end of the theoretical part of this thesis, is made discussion which is analyzed the difficulty of model creation and this part is decided under which conditions the model can be printed. The practical part of the thesis is solved modeling process and the final 3D print. 3D print process is processed in detail, all printing errors are written and explained. There are added to the possibilities of omitting these errors in the future as well. The tasks for designing of simple objects are the result of this bachelor thesis. This task is being examined the knowledge and skills of the beginner and subsequent selection of suitable tasks for 3D print. Complete work is placed on the website. The website also includes the list with programs for 3D object creating and 3D printing with freeware license. There are the links for downloading these programs as well. The website is contained complete practical part of this bachelor thesis which can be downloaded and you can to deepen your knowledge and skills. This thesis is suitable for beginner designers and for students who attend schools where is taught 3D graphics.
3D graphics for commercial advertising
Harák, Jan ; Vostrovský, Václav (advisor) ; Halbich, Čestmír (referee)
This work deals with the comparison of software for creating 3D graphics in order to use in commercial advertising. The aim of this work is to help advertisers to select the appropriate program for the creation of 3D commercials. The main topic of theoretical part explains the basic concepts of advertising, marketing, 3D graphics, familiar and a comparison of individual software on the basis of predetermined criteria. The practical part consists of making demos advertising product.
Golf Ball Flight Simulation and Visualization
Opletal, Petr ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This diploma thesis deals with the simulation and vizualization of a golf ball flight. The final application is powered by the Unity engine and the PhysX physics library. The application includes the implementation of basic golf ball aerodynamics and advanced vizualization including simple gaming logic. The final solution can be used as a part of a cheap golf simulator. The text contains a theoretical introduction, existing solutions, basics of golf ball aerodynamics, an application design, the creation of courses and implementations. The conclusion of the diploma thesis describes experiments with the final solution and summarizes the achieved results.
Proposal of 3D Electronic Catologue
Špaček, Ondřej ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Bachelor's thesis deals proposal of 3D electronic catalogue solution of private company. The work affords theoretic base of 3D modeling and methods 3D modeling uses. There is account of some options for display 3D graphics by 2D display devices. The work describes basic axiom of HTML, CSS and PHP languages too.
The making of 3D electronics catalogs
Spousta, Martin ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Bachelor thesis deals with problems of making 3D electronics catalogues for their widely usage. It contains the description of current level of electronics catalogues, theoretical solution of the problem with description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.
Climbing Wall Design and Visualization
Náplava, Tomáš ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
This bachelor's thesis deals with design and implementation of a program for climbing wall modeling. Application is written in programming language Python and it is a plug-in for professional graphics program Blender. It allows user to create a model of a wall in rapidly small amount of time, not demanding any deep knowledge of using Blender. Model can be textured, its surface covered with hand holds and the whole scene can be enriched with other accessories. The core of the program consists in space handler script which evaluates events coming from the user.
BOIDS Method for Swarm Simulation
Burda, Radek ; Král, Jiří (referee) ; Zbořil, František (advisor)
This work primarily deals with C.Reynolds's model of flocking -BOIDS - and uses the model as a basis for creating a swarm simulation. It discusses methods for obstacle avoidance and principle of forces arbitration (flocking rules, obstacle avoidance and goal satisfying) to properly avoid conflicting of behaviours. Furhermore some of other approaches to flocking simulation are mentioned while their pros and cons are taken up. Last but not least proceeding of creating a graphic environment in Blender for demonstrating boids behavior in the final 3D application is described.
Human Face Mimics
Melicher, Alexander ; Chudý, Peter (referee) ; Jošth, Radovan (advisor)
Bachelor's thesis is concerned with the demonstration of human facial gestures, which has been frequently used in developement of computer games and animated movies. The main brief of work was to create 3D model in open-source graphic software Blender. Subsequently, an application for loading of the created model and displaying the model on the screen was developed using a rendering algorithm. The application allow user to create common facial gestures by simple keyboard control. A technigue for moving the vertices was applied to some delimited areas on the face.
Mesh Generating Plugin for Blender
Černák, Michal ; Chudý, Peter (referee) ; Žák, Pavel (advisor)
This work describes automatic generation of trees in open-source 3D graphics application Blender. It also concerns different techniques for generating plants and method.

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