National Repository of Grey Literature 77 records found  beginprevious73 - 77  jump to record: Search took 0.01 seconds. 
Large Terrain Rendering
Bondarenko, Boris ; Nečas, Ondřej (referee) ; Kajan, Rudolf (advisor)
Realization of large terrain rendering is well-known problem in modern applications which covers this topic. Large terrain rendering can be found in large scale of programs from video games to professional tools used for environment rendering and visual effects processing. For implementation of such programs exists much algorithms, using different techniques for storing, processing and rendering of data. Important subject in domain of graphics data rendering are system limits and also distinctive capacity of human eye. Next important part is the pick of API through which program will communicate with graphics card. In this thesis Direct3D interface from DirectX9 package have been chosen. For comparison in approach to large terrain rendering realization, following algorithms are going to be used : brute force, quadtree and ROAM algorithm.
Design of game console
Sedláček, Michal ; Křenek, Ladislav (referee) ; Zvonek, Miroslav (advisor)
The subject of this bachelor thesis is to analyze and design game console and its control. The goal was to join suitable technical achievements with aesthetics and manufacturability. Design should continue in evolution of current game consoles and bring new ideas and innovations into this sphere.
Design of game console
Ondra, Martin ; Zvonek, Miroslav (referee) ; Křenek, Ladislav (advisor)
Bachelor thesis concerns with design of home video game console. The work tries to find a solution to a problem, how to connect technology, ergonomics and aesthetics into design of new product. Analysis of complete dilemma leads to a new design of home video game console, which should become a valuable product for home, virtual entertainment.
Virtual image of Czech gaming community on social networks
Ryneš, Jakub ; Jelínek, Ivan (advisor) ; Samec, Marek (referee)
Bachelor thesis deals with analysis of gaming community in Czech Republic using social network Facebook. Thesis has 3 main goals. Find out how differ preferences of Czech video game players in comparison to the rest of the world. Secondly, chart popularity of several gaming platforms in Czech Republic. Third goal is to find out how Czech gamers perceive large competing game publishers. Thesis is divided into two main parts, theoretical and practical. There are definitions of terms related to video games and social networks in theoretical part, altogether with selection of appropriate candidates for analysis. Practical part is divided into three chapters accordingly to three main goals. To fulfill first goal there are analyzed the most favorite games, genres and websites about gaming. In next chapter is analyzed popularity of gaming platforms and the final chapter of the practical part includes popularity analysis of two large game publishers. There is analyzed so-called word-of-mouth of games fans which was collected from social network Facebook. Results are compared with each other and also with results from background research. Based on collected data, it is possible to prepare better marketing strategies for Czech market. It also can be used by game publishers because they can rethink their attitude towards their fans.
Impact of online user reviews on demand for PC and video games
Veselá, Anna ; Mičúch, Marek (advisor) ; Hurník, Jaromír (referee)
The thesis examines impact of online user reviews, expressed in 5-star rating system, on demand for PC and video games. Used weekly data are collected from www.amazon.co.uk for period 2000 - 2012. The thesis contributes to discussion which takes place between supporters of superstar theory and supporters of long tail theory. Panel structure of the dataset referred to application of fixed effects model for estimation of basic and extended model. Both estimates proved negative influence of assigned number of stars on sales rank. Basic model estimated influence of one unit change of stars on rank by 9 positions, extended model estimated this change to be 10 positions. Quantile estimate also proved negative influence of stars on sales rank. The influence is strongest for the lowest quantile of dependent variable (tau = 0,05) representing 5 % best-selling titles, where one unit change of stars causes change of 35 positions in opposite direction. With increasing quantiles this influence decreases to zero. It proves that within the market for PC and video games online user reviews contribute to superstar effect.

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