National Repository of Grey Literature 389 records found  beginprevious367 - 376nextend  jump to record: Search took 0.00 seconds. 
Application for remote control of devices in smart home
Čislinský, Jan ; Pecinovský, Rudolf (advisor) ; Rais, Aziz (referee)
The thesis analyzes current home automation trend with a brief historical context. It presents conception of Apple company and its platform iOS from the beginning of development to actual state. The thesis shortly compares differences between programming language Objective-C and a new language Swift. It describes emerging framework HomeKit which was created to control smart appliances at homes. In practical part of the thesis there is designed mobile application running iOS platform that controls real smart devices at homes with HomeKit framework. Application is created in Swift programming language and is inserted as a component of this thesis.
The concept of mobile application for travellers
Kraus, Lucie ; Šedivá, Zuzana (advisor) ; Pour, Jan (referee)
The thesis deals with concept of mobile application from a phase of a thought to the final concept of the application. The main goal of this thesis is a concept of mobile application for travellers, which will provide offline, but current information in their mobile phones during their travels. The first part contains introduction about mobile phones and platforms which they use, the next part deals with selected parts of UI and UX on Apple mobile phones and these findings are applied to the concept of mobile application. The whole concept is also influenced by findings from an online user survey and from analysis of applications of competitors. In this thesis is also described the evolution of the concept based on user testing. There are economic aspects of the aplication like monetizing the application and propagation described as well.
Comparison of cross-platform mobile development
Zikmund, Jan ; Buchalcevová, Alena (advisor) ; Mittner, Jan (referee)
This work deals with the development of cross-platform mobile applications and compares cross-platform development frameworks. First the mobile devices market is defined and its dominant platforms are described. The main objective is to compare the frameworks with defined criteria. The theoretical part analyzes the mobile market and defines the different types of mobile devices. Further, describes the various mobile platforms, including its architecture and de-velopment environment. Subsequently, the approaches to cross-platform development are described with their individual frameworks. In the practical part the selected frameworks are compared to defined criteria and subse-quently evaluated.
Use of gamification in an electronic system for job search
Cirok, Boris ; Mittner, Jan (advisor) ; Buchalcevová, Alena (referee)
This thesis deals with gamification in job searching electronic system. The main objective is to design e-recruitment system with implemented gamification. System is implemented to application prototype for mobile operating system iOS and afterwards it is user tested. The first chapter is about theory of gamification and Mechanics Dynamics Aesthetics framework, which is used in practical part. The second part is about analysis of current state of gamification in web and mobile appli-cations. There is also a proper e-recruitment analysis in this chapter and according to the established methodology it describes specific e-recruitment applications. The third part deals with practical design of e-recruitment system using gamification for career portal UNIjobs.cz. There is also description of application prototype develop-ment and its user testing.
Civic issues reporting - ZmapujTo.cz
Hujer, Martin ; Mittner, Jan (advisor) ; Šebesta, Michal (referee)
This work deals with communicating issues in public space from citizens to municipalities. The main objective is the creation of a system for reporting those issues using smartphone. The first chapter contains the analysis of existing foreign and domestic projects focused on issues mapping. The second chapter focuses on analysis and design of a new system. The third chapter discuses variants of technologies available for each part of the system. The fourth chapter describes choice of technologies and development of individual parts of the system.
Správa prostorových dat pro platformu iOS
Kopecký, Petr
This thesis is focused on development of framework for spatial data management. As proof of the concept, an Objective-C application based on the framework was developed. Further, Core Data framework including theoretical and practical functions for development is introduced. Research part of thesis deals with open source library SpatiaLite and their useful functions.
Hra založená na rozšířené realitě pro platformu iOS
Kocur, Aleš
This thesis discusses an augmented reality and its integration in games for iOS platform. It outlines different kinds of approaches used in currently popular augmented reality games, namely their concepts and their benefits over usual games (without usage of the augmented reality). It describes frameworks that can be used to develop applications with an augmented reality for iOS and comparison of their features and suitability to be the foundation of an augmented reality game. The key section describes design of my own game which aims to avoid critical drawbacks found by observing existing games, as well as implementation based on the most suitable framework.
Aplikace k určování rostlin pro platformu iOS
Kozák, Jakub
This thesis is about designing and making of application for identifying plants for iOS. It describes current state of this problem, describes design of solution and implementation of application. Thesis also includes evaluation of the result.
The development of a mobile application and its publishing in the online store
TRUHLÁŘ, Jakub
This work tries to describe phases of the mobile application development, from a concept through actual application development, to publishing in the online store. The beginning of the work describes the devices, the operating system and the frameworks for 2D iOS game development. Also the Sprite Kit framework and the common terminology are introduced. The practical part is about development of the game itself with Sprite Kit framework in Xcode IDE. The reader is familiarized with submitting the app to the App Store and also with the approval process. At the end the thesis is aimed to parts of the web tool for developers called iTunes Connect with statistics and game versions.

National Repository of Grey Literature : 389 records found   beginprevious367 - 376nextend  jump to record:
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