National Repository of Grey Literature 565 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Revitalization of Film studios in Zlín
Kolbábková, Martina ; Kopáčik,, Gabriel (referee) ; Sátora, Josef (advisor)
The thesis is focused on the revitalization of the Zlín film studios, with maximum respect for the principles of the investor, using the area in the long term. Idea thesis consists in consolidating the roots of film history, familiarity with film themes and issues for every generation. It also ensures that the area live 24 hours a day. For this reason, in the area of proposed areas not only public facilities, manufacturing, sport but also areas for housing. Campus should become a place where everyone would like to return, whether for entertainment, recreation, leisure and entertainment
RoboAuto - Detection of Moving Objects
Štibinger, Petr ; Žák, Pavel (referee) ; Juránek, Roman (advisor)
In this work is possible to find out something about detection of moving objects from moving camera. Method that was used is MTI (moving target indication), which is used for detection from air and can be applied on ground vehicles. Introduced will be work with SURF (for detection of interesting points in image) and histograms (for detection moving objects).
Freezing
Ševčík, Andrej ; Chrobák, Ondřej (referee) ; Kvíčala, Petr (advisor)
The subject of diploma thesis is cycle of paintings, animation and video. This work is based on the operation system error. I focusing on well know phenomen of freezing computer and follow layering of system windows over themselves. Due to an error may arise aesthetic shape, which may refer to geometric abstraction. On this phenomenon interested me especially the elementary aspects of painting, building space on surface, geometry, movement and shape.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.
In Space
Blatná, Hana ; Vítková, Lenka (referee) ; Klímová, Barbora (advisor)
The bachelor's thesis is a series of fourteen drawings created exclusively using graphite. The drawings reflect a subjective view of the universe, inspired by archaic interpretations of planets and universe solids, conspiracy theories, black and white images of textures, surfaces, rocks and meteorites captured by modern technology. The drawings are an attempt to express hidden inner motives, personal mythology, the energy of the landscape, the relationship to nature. The paper is a parallel to the sky, a projection surface on which dreamy cosmic landscapes penetrate in imprints, geometric shapes and using perspective.
Game 128kB Using OpenGL
Kačur, Vladimír ; Kučiš, Michal (referee) ; Milet, Tomáš (advisor)
Bachelor thesis deal with creation of the game with limited memory space. It describes methods for reducing the size of the final application. Main part of the thesis describes methods for generating graphic content, as well as movement and interactions within it. It also deals with making of textures and terrain.
To Dvur Kralove by train - Transfer Terminal in Dvur Kralove nad Labem
Kobyliaková, Tatiana ; Františák, Luboš (referee) ; Foretník, Jan (advisor)
The concept is based on the location of the transport terminal between the bus and train platforms, serving as a portal, gateway to the city or out of the city. It is the place where hundreds of people pass, its character is constantly changing. This dynamics of a small city is also reflected in the shape of the building and the roofing of the platforms. The longitudinal axis of the terminal direction naturally follows a path pointing to the city center.
Motion Capture of Human Figure in 3D Space
Lupínek, Dalibor ; Krupa, Kamil (referee) ; Drahanský, Martin (advisor)
This paper deals with techniques for acquiring data for character animation driven from video. Among other, it also presents several Motion Capture systems and animation data formats BVH and CSM. It also contains an example application demonstrating attained accomplishments. These are reviewed and there is instituted a course of future proceeding.
Documentary about Du Du
Willertová, Aneta ; Bačíková, Alžběta (referee) ; Klímová, Barbora (advisor)
Diploma work contains procesual autoportrait created in the form of videodocument with expressive selfreferential strategies. Du Du is pouring itself a tea.
FPS
Konečný, Dominik ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
This text documents the creation of a prototype of core systems in a digital FPS (first person shooter) game. There are two goals. One is to fulfill all the requirements of the genre and to follow up on its history. The second one is to try and find new approaches to individual elements from the design perspective, but also their connections and controls. The elements themselves are movement (walking, running, jumping etc) and combat (shooting, aiming, enemies and their capabilities and intelligence). Also the work is about finding ways how to transmit information through immersive user interface, mainly virtual hands and items. Throughout the work I focus on the elements one at a time. First I shortly describe what they are and their purpuse, then a bit about their history and in the end I describe my approach.

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