National Repository of Grey Literature 31 records found  beginprevious21 - 30next  jump to record: Search took 0.01 seconds. 
Vizualization of Multi-Agent System With Using Unity Engine
Prokop, Jaroslav ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D game engine. Subsequently, the thesis deals with creating visualization application which is going to communicate over a network connection with an application written in framework Jason for modeling of multi-agent environment. This sends an requests to visualization agents and their environment on the side of visualization application.
Cooperative Game in Multi-Agent System Jason
Husa, Jakub ; Rozman, Jaroslav (referee) ; Král, Jiří (advisor)
The subject of this thesis is creation of a game based on a multi-agent system. First part of the thesis introduces theory of multi-agent systems, strategic computer games, language AgentSpeak and his extension Jason which were used for implementation. Then design of turn-based strategic game Prison Escape is described, which pitches two asymmetrical teams of intelligent agents with different goals against each other. Each team has three modes of intelligent behavior designed for them, which differ by their complexity and extent of inter-agent cooperation. One team can be controlled by a player, or both teams can be controlled by computer. The game is tested on a set of testing maps. The thesis compares the three designed modes of behavior and evaluates their ability to succeed against varying opponents and thinking speed.
Intelligent Control of Traffic Lights
Skoták, Miloš ; Samek, Jan (referee) ; Malačka, Ondřej (advisor)
In this thesis is analyzed Multi-Agent system for intelligent control of traffic lights. For the simulation of a real situation was implemented a simulator of a traffic situation written in Java language, which is based on a cellular automata. In Multi-Agent system can be found not only communication between the agent and environment, but also communication among agents. To implement the rules was used extended AgentSpeak language model based on BSD with Jason interpreter. Experiments were done on a real road section in the city Brno.
Simulation of Cooperation of Agents in Jason Environment
Kříž, Jakub ; Zbořil, František (referee) ; Král, Jiří (advisor)
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader is introduced to basics of agent systems, their creating and modeling. Design of environment in which agents exist and task they solve is described in this work. There are designed and implemented three levels of racional BDI inteligence of agents with different level of cooperation - without cooperation, weak cooperation and complex cooperation. Whole system is implemented in Jason framework and extensively tested. Behavior of agents is analyzed and levels of intelligence are compared based on simulation experiments. Achieved results prove dominance of team in which agents cooperate more.
Graphic Development Environment of Agent Low Level Language
Kürti, Szabolcs ; Zbořil, František (referee) ; Horáček, Jan (advisor)
The aim of this work is to design and implement a graphic development environment of agent language ALLL. Language ALLL going to be described in details, such as the ANTLR framework for generating language recognition tools. Theoretical basis of multi-agent systems, together with the features of the selected platform, will be discussed as well. Description of the implementation is followed by the presentation of testing. Closure deals with the discussion of the achieved results.
Automatic System for Starcraft Game Playing
Skácel, Dalibor ; Škoda, Petr (referee) ; Smrž, Pavel (advisor)
This thesis focuses on artificial intelligence principles used in komputer games and their demonstration by implemented automatic system for playing Starcraft. This system uses methods such as: decision trees, finite state machines and it handles decision making in real time environment, control of multiple units with different abilities and works with partial informatik about opponent. Starcraft: Broodwar is one of the most famous real time strategy games and it was chosen for this thesis for its balance and available application interface for controlling the game. The goal is to show artificial intelligence methods in praxis and to create a system which is competitive against other systems in SSCAI (Student Starcraft AI Tournament) competition and even against human players.
Artificial Life Simulator
Popek, Miloš ; Grulich, Lukáš (referee) ; Martinek, David (advisor)
Area of artificial life is very extensive. Simulations with reactive agents are the target of this work. Simulator of artificial life and language for definition agent's behavior are described in this work. Porposals a results of simulation made are described in this work.
Interface for Creation of Game Agents in Jason
Rusnák, Jakub ; Samek, Jan (referee) ; Král, Jiří (advisor)
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal Tournament 2004. Reader is introduced to theory of agent systems, UnrealTournament game and GameBots environment. The paper describes design of this interface and it's implementation. It also deals with the problem of finding path for bots in game. It desribes creation of your own bot using this interface. Finally, efficiency of solution is evaluated.
Simulation model of a retail store
BRYCHCÍN, Karel
In this work are summarized the theoretical basis of retail and simulation models usable as decision making support in the management of retail units. There are described the specifics of retail and specifics of retail units in terms of their classification and basic theoretical foundations for the creation of simulation models. The work also describes the default multi-agent simulation model created by the leader of this work,. Ing. Viktor Vojtko, Ph.D., on which this work builds. Then work describes creation of case studies using multi-agent simulation model, including the calibration process of models for these case studies. General methodology of creating case studies is described in next part of the work. Then the created methodology is varified by scenarios and the last part describes proposals for further editing of simulation model.
Modeling shopping behavior
SOUBUSTA, Václav
This work deals with modeling agents in multiagent systems, where it will create a java application in program Greenfoot. This application will serve as a simulation of different shopping behavior of customers when choosing a suitable trade for purchase for them. The behavior will be visualized in the program Greenfoot and properly documented on the javadoc level .

National Repository of Grey Literature : 31 records found   beginprevious21 - 30next  jump to record:
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