National Repository of Grey Literature 264 records found  beginprevious21 - 30nextend  jump to record: Search took 0.01 seconds. 
Visualisation of telemetric data
Kolář, Michael ; Hejtmánek, Petr (referee) ; Zháňal, Lubor (advisor)
The main aim of this bachelor thesis was the creation of an application in the Unity engine, which would enable real-time rendering of a vehicle and its suspension components. The positions and rotations of the individual parts are governed by the data that originate from the Matlab application based on simulation or real measurement.
Skeletal Animations Library
Maliňák, Jan ; Chlubna, Tomáš (referee) ; Vlnas, Michal (advisor)
Main objective of this thesis is designing a physical based solution to generating skeletal animations. This allows both micro adjustments of animation in realtime and dynamic generation of character's movement without previous preparation of animation for given specific purpose. Created module for Unity game engine uses angular velocity to rotate bones of skeleton, rather than evaluating animation curve for specific time. The calculation is done by generating muscle forces, calculating torque and applying resulting angular acceleration of each bone. After specifying a target in one of its forms, the animating system will start moving with linked skeleton and will try to approach given target.
Virtual Blacksmith
Halamová, Mária ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with creation of an application for demonstration of smithing for virtual reality platforms. The purpose of the application is to present historical smithing craft with the help of modern technologies from the first person's view. The thesis researches realistic simulation methods used in smithing techniques and an appropriate way of visualising a metal object. The application implements a 3D simulation of heating and deformation of forging materials using user-controlled forging tools in virtual reality. Partial heating of the metal is visualized by procedural material. The user experience is enhanced by added audio and haptic feedback. The final application is created in Unity framework and is developed for Oculus Rift virtual reality set.
Concrete
Andrýsek, Marek ; Kořínková, Jana (referee) ; Vaněk, Vojtěch (advisor)
Concrete is the work, which sets its goal to make connection between digital game and interactive art. Visuals of the work rely on brutalism architecture. Game mechanics is based on options offered by the aesthetics of the architecture. Visual content has been created within game engine Unity and it is controlled thru the custom controller. The controller is based on mechanics of the Rubik's cube. Visually it is adapted to the content of the work. The work is presented as a working prototype.
Generation of Infographics for Live Streaming
Krejčík, Marek ; Starka, Tomáš (referee) ; Matýšek, Michal (advisor)
Main goal of the work was to create application for static and dynamic graphic creation for use in electronic sports live broadcast. Program should be able to create static graphics for individual matches and also generate dynamic graphics based on responses obtained from Riot Games' servers during a live game. It should also be able to send the acquired graphics to the editing device without using keying.
On-line connection of virtual reality with the external data source
Klíč, Daniel ; Kroupa, Jiří (referee) ; Kovář, Jiří (advisor)
Bachelor thesis deals with the online connection of virtual reality with the external data source and creation of the aplication in IDE Unity for HTC Vive hardware.
RPG Game in Unity with Procedural Elements
Líška, Samuel ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey.
Eye Tracking Based Gaming Combat System
Kučera, Ján ; Kapinus, Michal (referee) ; Chlubna, Tomáš (advisor)
Aim of this thesis is to create a 3D fighting game in which, a player is able to aim via their eye gaze. Eyes are tracked using special glasses Pupil Core, that track players eye gaze using infrared camera. The game itself is implemented in a game engine Unity and communication between game and glasses is implemented via local server. The result is a 3D fighting game with an aiming mechanic using eye gaze.
Deep Learning AI in Game Environments
Glós, Kristián ; Bobák, Petr (referee) ; Polášek, Tomáš (advisor)
This thesis is focused on analysing deep learning algorithms and their ability to complete given tasks implemented in game environments created via the Unity game engine. Secondary objective was to research and specify possible use-cases of deep learning during game development. The algorithms used fall into Reinforcement learning, Imitation learning and Neuroevolution, while Reinforcement learning was used throughout the whole game scene development cycle. Analysis and results were collected through training the networks in different game scene states and other factors.
Fuzzy State Machine Plugin for Unity
Hronský, Patrik ; Zachariáš, Michal (referee) ; Kajan, Rudolf (advisor)
This bachelor's thesis addresses the implementation of a fuzzy state machine via a plugin for the Unity engine. It describes the subject of fuzzy state machines and shows the solutions to a number of problems. It introduces the reader to the Unity engine and explains how it can be augmented by plugins and libraries. It deals with the design and implementation of our library with the help of simple and comprehensible pictures. The usability of our library is demonstrated by the Trolls scene, which was created in the Unity engine using our library.

National Repository of Grey Literature : 264 records found   beginprevious21 - 30nextend  jump to record:
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