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The Masculine World of Poker: A Qualitative Study of Women at Poker Tables
Haas, Petr ; Soares Moura, Eva (advisor) ; Teichmanová, Klaudia (referee)
The thesis is focused on masculinity and gender stereotypes in poker environment. The author studies how female poker players have entered the poker environment and what enabled them to do so. What problems did players encounter in the beginnings of their poker careers and how they dealt with these obstacles? Part of the work is also an analysis of gender- based stereotypes in poker environment encountered by female players. The author explains whether and how women adjust their competitive game strategy depending on whether they play against women or men. In the end the, the Author studies what is it like to be a female poker player rout of the casino space. How does their closest ones perceive this "strange" profession? How challenging is poker and are there any limitations for women playing poker? In the theoretical part, the author presents the theoretical basis of research, i.e., gender studies, gender stereotypes, feminity and masculinity, sociology of sport and provides a brief overview of the current sociological research of poker. The second part is about the methodology of qualitative research, the method of data collection and their subsequent analysis. The research is based on six semi-structured interviews, which the author then analysed by open coding. The third part of the thesis is...
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Poker
Jelínek, Roman ; Staněk, Jakub (advisor) ; Slavík, Antonín (referee)
At the beginning of this thesis some necessary information about Texas Hold'em will be remembered - game rules, the probability of winning at the flop and turn. The next chapter is about calculating expected value and about successability of players in the long run. In the final chapter we will focus at basic strategies that players can choose. The reader will know which terms influence the choice of an adequate strategy and why. The main message is to show that only mathematical skills - that a good player should have - are not enough. More important are skills associated with the poker itself. Poker skills are mainly thought of: adjusting the strategy by position, working with the stack, choosing the right amount of bets, matching the opponent's typology, and so on. Overall, the thesis is mainly focused on didactics. There is an effort to bring poker to the wider community, with real examples. Poker players should be satisfied, because there are many useful tips to help them improve. Keywords: Texas Hold'em rules, the probability of winning, expected value, game strategy.
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Game Projected on Touch-Enabled Table
Kovaľan, Patrik ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
This thesis is about using ARTable for playing card game named Poker. The creation of the thesis is aplication which is transmitted on workspace of the table via projector and controlled with touchscreen. In this system there are components like robotic arm,camera, touchscreen or projector. Robotic arm is used for transporting cards. Camera scans cards and displays then on the touchscreen of the table. Aplication is used to combine digital and real world.
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The Masculine World of Poker: A Qualitative Study of Women at Poker Tables
Haas, Petr ; Soares Moura, Eva (advisor) ; Teichmanová, Klaudia (referee)
The thesis is focused on masculinity and gender stereotypes in poker environment. The author studies how female poker players have entered the poker environment and what enabled them to do so. What problems did players encounter in the beginnings of their poker careers and how they dealt with these obstacles? Part of the work is also an analysis of gender- based stereotypes in poker environment encountered by female players. The author explains whether and how women adjust their competitive game strategy depending on whether they play against women or men. In the end the, the Author studies what is it like to be a female poker player rout of the casino space. How does their closest ones perceive this "strange" profession? How challenging is poker and are there any limitations for women playing poker? In the theoretical part, the author presents the theoretical basis of research, i.e., gender studies, gender stereotypes, feminity and masculinity, sociology of sport and provides a brief overview of the current sociological research of poker. The second part is about the methodology of qualitative research, the method of data collection and their subsequent analysis. The research is based on six semi-structured interviews, which the author then analysed by open coding. The third part of the thesis is...
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The Behaviour of Players behind Poker Tables
Beránek, Karel ; Hubinková, Zuzana (advisor) ; Kuncl, Milan (referee)
The bachelor thesis deals with the behaviour of poker players, which can be encountered in the game of poker. In my work I am gradually engaged in non-verbal communication, verbal communication and the ethics of poker players. In the section of non-verbal communication, I analyse individual parts of the body from the most important for reading to the least important. I also deal with psychological effects that can greatly influence the behaviour of the players. In the section of verbal communication, I focus mainly on what verbal communication in poker can serve and how to use this knowledge. In the last part I present the issue of ethical behaviour. In the practical part I use the knowledge from my own research as well as the knowledge of the players who were willing to share with me their knowledge. I also use the analysis of the video which is available on YouTube.
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Solving Endgames in Large Imperfect-Information Games such as Poker
Ha, Karel ; Hladík, Milan (advisor) ; Bošanský, Branislav (referee)
Title: Solving Endgames in Large Imperfect-Information Games such as Poker Author: Bc. Karel Ha Department: Department of Applied Mathematics Supervisor: doc. Mgr. Milan Hladík, Ph.D., Department of Applied Mathematics Abstract: Endgames have a distinctive role for players. At the late stage of games, many aspects are finally clearly defined, deeming exhaustive analysis tractable. Specialised endgame handling is rewarding for games with perfect information (e.g., Chess databases pre-computed for entire classes of endings, or dividing Go board into separate independent subgames). An appealing idea would be to extend this approach to imperfect-information games such as the famous Poker: play the early parts of the game, and once the subgame becomes feasible, calculate an ending solution. However, the problem is much more complex for imperfect information. Subgames need to be generalized to account for information sets. Unfortunately, such a generalization cannot be solved straightaway, as it does not generally preserve optimality. As a consequence, we may end up with a far more exploitable strategy. There are currently three techniques to deal with this challenge: (a) disregard the problem entirely; (b) use a decomposition technique, which sadly retains only the same quality; (c) or formalize improvements of...
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(Non)rationality of betting
Hamáček, Filip ; Hlaváček, Jiří (advisor) ; Cahlík, Tomáš (referee)
The subject of this bachelors thesis is nonrationality of betting. The first part of thesis is discussing different instruments of risk evaluation. The second part is about Petersburg paradox. This thesis tries to find alternative solution to Petersburg paradox using two methods, the first method is based on repeating high amount of petersburg games. The second method is maximizing the probability of economic survival, which is based on wealth of the player and on bound of economic survival. In the third part of this thesis, Sportka (Czech lottery) is compared with special tournament of poker. The goal of this part is to compare the expected return of investment on playing Sportka and on playing poker without even basic notion about rules and the game strategy. For the estimation of the expected value of poker tournament, different game scenarios are considered, probability of scenarios are based on players behavior according to the Nash equilibrium. Keywords: Betting, expected value, Petersburg paradox, lottery, poker, Nash equilibrium
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Artificial Intelligence for Texas Hold'em Poker
Pilný, Martin ; Pilát, Martin (advisor) ; Hric, Jan (referee)
Although Texas Hold'em is among the most popular poker variants, there are only a few effective ways to replace the human by a computer while playing it. Poker is a game with incomplete information, thus most of the approaches are complicated and they do not provide correct results most of the time. The goal of this work is to describe some of the theoretical approaches and implement some of them. To this end, a poker server and poker AI agents using some of the solutions were implemented. These agents were tested against each other to compare the performance of the different approaches to artificial intelligence in Texas hold'em poker.
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Evaluating public state space abstractions in extensive form games with an application in poker
Moravčík, Matej ; Hladík, Milan (advisor) ; Zimmermann, Karel (referee)
Efficient algorithms exist for finding optimal strategies in extensive-form games. However human scale problems, such as poker, are typically so large that computation of these strategies remain infeasible with current technology. State space abstraction techniques allow us to derive a smaller abstract game, in which an optimal strategy can be computed and then used in the real game. This thesis introduces state of the art abstraction techniques. Most of these techniques do not deal with public information. We present a new automatic public state space abstraction technique. We examine the quality of this technique in the domain of poker. Our experimental results show that the new technique brings significant performance improvement. Powered by TCPDF (www.tcpdf.org)
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Agent for playing Texas Hold'em poker
Bambušek, Petr ; Blažek, Jan (advisor) ; Majerech, Vladan (referee)
Main purpose of this thesis is to create agent for playing Texas Hold'em poker, which will be easily extensible by new inputs, outputs and game strategies. We present this firstly on input based on image recognition of client of chosen online poker site, secondly on simple game strategy based on expert system. Main working algorithm of agent will be encapsulated in single object and will run in separate thread. This will allow us to easily incorporate and manage agent from another programs, example way of managing and setting is presented on simple graphical application. The resulting agent can be further used as tool for testing and creation of new game strategies. Powered by TCPDF (www.tcpdf.org)
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