National Repository of Grey Literature 13 records found  previous11 - 13  jump to record: Search took 0.01 seconds. 
Real-time strategy game with artificial intelligence
Fanta, Petr ; Balyo, Tomáš (advisor) ; Dvořák, Filip (referee)
The aim of this thesis is to create a real-time strategy game with artificial intelligence in 3D environment. The thesis includes theoretical analysis of combat real-time strategy games, methods for implementing artificial intelligence in this kind of games, and the basic knowledge of 3D environment implementation. A simple 3D real-time strategy game with artificial intelligence has been implemented as a part of this this thesis.
Realistic Visualization of Environment in Computer Games
Jozefov, David ; Bartoň, Radek (referee) ; Mikolov, Tomáš (advisor)
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamental principles of computer graphics creation and implementation of the three parts of the landscape - terrain, water surface and the sky. In more detail it describes Brute force and ROAM algorithms for terrain rendering and compares the achieved results of the both of them.
Design of a computer mouse
Uhlíř, Filip ; Sládek, Josef (referee) ; Rajlich, Jan (advisor)
In this bachelor’s thesis is solved a concept of computer mouse which is designed for a small field of computer graphics and 3D graphics. My objective was design novel concept of mouse that exceed the existing production by her visage and functionality. This project contains analysis and description of technology applied in mouse and theirs historical development. Second part is dedicated to my concept, variations and its specifications.

National Repository of Grey Literature : 13 records found   previous11 - 13  jump to record:
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