National Repository of Grey Literature 117 records found  beginprevious101 - 110next  jump to record: Search took 0.01 seconds. 
Realistic Rendering of Smoke and Clouds
Kopidol, Jan ; Žák, Pavel (referee) ; Jošth, Radovan (advisor)
This work discourses about methods of rendering volumetric data such as clouds or smoke in computer graphics and implementation of this feature to existing application. The first part is summary of techniques and tricks used in computer graphics to display such objects in scene, their pros and cons and the most used techniques of displaying volumetric data. Next part is more closely focused to choosed technique of rendering volumetric data with consideration of light behavior inside the volume (also called participating media) and basic relationships used used in computation. In following part of work there is short list of applications - renderers used to realistic rendering of scene, which are suitable for implementation of selected volumetric data rendering algorithm. Selected application - Blender is describled more deeply including its inner structure, especially rendering engine. Last part of work is dedicated to design, implementation and integration of rendering algorithm itself.
Development of 3D Applications in Blender
Opletal, Martin ; Láník, Aleš (referee) ; Zemčík, Pavel (advisor)
Thesis is focused on evaluation of available tools for 3D application development. In one selected tool (Blender) is created computer game. This game demonstrates Blender's capabilities. The process of creating is recorded in a case study for the possible purposes of own complex games development.
3D Shape Interpolation
Zouhar, Marek ; Polok, Lukáš (referee) ; Španěl, Michal (advisor)
This thesis deals with creation of a~tool for progressive interpolation of shape of a~3D polygonal mesh. Used methods take inspiration mainly in technique Manual Landmarks and use parametrization of an object to a~sphere. The result of this thesis is an addon for an open-source modelling program Blender, which automatically creates an animation of shape deformation based on two input models.
Visual support of theoretical explanation in MPKT course
Passinger, Jiří ; Koutný, Martin (referee) ; Jeřábek, Jan (advisor)
The bachelor thesis deals with creating animations and using the selected utilities in operating systems GNU/Linux and Windows. This work describes the selection of programs for creating animations, the procedure of animation creation and their resulting form is shown. Further on there are suggested possibilities of use of the animations, their extention and description of theory to the action the animations deal with. Another part is dedicated to utilities for IPv6, DNS and ARP. Real examples of using these utilities the format writing and examples of responses are shown.
Mathematical methods of morphology modelling of coniferous trees
Janoutová, Růžena ; Štarha, Pavel (referee) ; Martišek, Dalibor (advisor)
The thesis was focused on creation of a coniferous tree by nondestructive method allowing description of structure of adult spruce trees. After processing provided data we created a model of L-system which creates a tree branch. Thereafter, a Python script generated parameters which were required for the creation of the model of the tree in graphical software Blender. Model of coniferous tree was sucesfully generated. Its memory requirements are high but for our purposes this is not an essential problem.
Development of application for simulation of physicals effects
Polách, Milan ; Šimek, Milan (referee) ; Holcman, Vladimír (advisor)
The aim of this bachelor's thesis was to create an educational system for more effective teaching physical phenomena and the replacement of older systems used. Whole project is composed of several parts. At the begining, the theoretical information are shown on website. Next is a simulation of physical phenomena and in conclusion, how the phenomena looks like in a real situation is presented. Animations for simulations are created in Blender, using programming language Phyton.
3D modeling in Blender
Kubenka, Marek ; Janda, Marcel (referee) ; Huzlík, Rostislav (advisor)
This bachelor’s thesis deals with 3D modeling. It concentrates especially on freeware program Blender. It deals with possibilities of files import to this application. From this reaoson Autodesk Inventor Professional 2008 was used to create three-dimensional model and then to import this file to Blender. On this model from power electrical engineering there is also shown possibility of creation of animation. In last part of this bachelor’s thesis there is axial flux machine analysed from teoretical aspect.
Use of 3d Modelling in Electronic Commerce
Charvát, Jan ; Dvořák, Jiří (referee) ; Dvořák, Jiří (advisor)
This diploma thesis deals with the possibilities of using 3D modeling in electronic commerce. It describes the theoretical basis and methods of 3D modeling, which is used. Includes description of the current state in electronic presentation, the description of the advantages and disadvantages these procedures, as well as practical implementation of 3D model.
E-shop in 3D Dimension
Spousta, Martin ; Dvořák,, Jiří (referee) ; Dvořák, Jiří (advisor)
This Diploma thesis deals with problems of making 3D e-shops for their widely usage. It contains the description of current level of e-shop, theoretical solution of the problem of transition to 3D with a description of advantages, disadvantages and warrant of new solution. It contains the practical solution as well.
Creating 3D models supporting Modern computer graphics course
Silber, Marek ; Frenštátský, Petr (referee) ; Rajmic, Pavel (advisor)
This thesis is divided into two parts, where the first part is focused on an overview and work with 3D software at Czech universities, it includes a comparison of the different programs and description of history of Blender programme which was the one chosen as support for teaching the Modern computer graphics course. The second part of the thesis is more focused on practical matters and describes the basic workings of the programme from the first start up, orientation in the different sections and the settings of the work space for the work itself. The thesis details basic transformation commands of change of location, rotation and change of scale of objects and editing commands like copying, deleting, hiding and duplication of individual objects including their theoretical descriptions. Work with lightings continues after the transformation commands including practical examples of different types of lighting. Work with materials and textures is described in the last two chapters. The goal of this thesis is to describe how to work with the Blender programme and basic work with objects and assigning individual materials and textures for objects and the lighting in a scene for people unfamiliar with the programme.

National Repository of Grey Literature : 117 records found   beginprevious101 - 110next  jump to record:
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