National Repository of Grey Literature 310 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Quantification of proprioceptive disorders using virtual reality
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis explores the development of an application for proprioception analysis utilizing virtual reality and the Unity gaming platform. The application was developed based on a prototype similar in installation but without access to its source codes. Additionally, the application was enhanced with new features such as a black scene, and improvements to existing functionalities, including the addition of realistic models, the creation of a new user interface, and calibration to align virtual objects with their real-world counterparts. Experiments were also designed and conducted to verify the accuracy of device localization using the Oculus Quest 2.
Virtual reality cyber gym
Nguyen, Van Phuc ; STODOLA,, Jiří (referee) ; Číka, Petr (advisor)
Diplomová práce představuje návrh a implementaci kybernetické tělocvičny pro virtuální realitu, která integruje imerzivní technologie pro modelování sítě. Na základě teorií z oblasti kybernetické bezpečnosti a sítí, virtuální reality, studie vytváří teoretický rámec. Je uvedena analýza SOTA, která přezkoumává použití VR v oblasti kybernetické bezpečnosti. Metodicky práce využívá Unreal Engine 5 pro vytvoření syntetického 3D prostředí a návrh interaktivních principů objektů ve virtuálním světě. V rámci praktické části práce je podrobně popsána architektura systému, interakce mezi IT komponentami, simulující podmínky reálného světa, přenesené do virtuální reality. Implementace zahrnuje programování platformy s důrazem na problémy a jejich řešení. Výsledky a diskuse analyzují efektivitu simulátorů pro výcvik v kybernetické bezpečnosti, rámovanou stanoveným teoretickým rámcem. V závěru studie jsou uvedena doporučení pro budoucí zlepšení a praktické využití.
Design and implementation of a virtual shoe store with automatic size recognition
KULÍK, Ondřej
The diploma thesis entitled "Design and implementation of an in-shoe store with automatic size recognition" deals with the implementation of modern technology for the virtualization of a virtual shoe store. The main goal of this work is to analyze the needs of consumers and the leader of the Boty Kulík company and design a virtual shoe store in the environment of the Resonite program so that it is as efficient as possible. Literary research forms the theoretical basis, which includes the definition of the concept of consumer behavior and virtual reality. Consumer behavior is influenced by purchasing behavior factors and purchasing behavior patterns. For the effective use of virtual reality by the consumer, the acquisition of virtual tools and technologies is needed. Last but not least, the literature review describes the programs used for virtual store modeling. The practical part includes the analysis and identification of the needs of consumers and Boty Kulík company leader. The Polycam application is used to equip the virtual store, with the help of which 3D models of the offered products were created. The BIGHORN virtual store is processed through the Resonite program for creating a virtual environment. The virtual store offers consumers the ability to recognize the shoe size, try on the shoe, have the shoe available, add the shoe to the cart, complete the order, and design the shoe with their own design. At the end of the practical part, the procedure for the realization of virtual scenes is described, which will allow consumers the aforementioned services and the procedure for consumer behavior inside the virtual store.
Virtual reconstruction of the first metaverse and its economic analysis
ZRONEK, Martin
The topic of my diploma thesis is Virtual reconstruction of the first metaverse and its economic analysis. The aim of the thesis is to virtually reconstruct the first metaverse and perform an economic analysis. In my diploma thesis, I am based on Neal Stephenson's novel Snow Crash, the setting of which also inspired the metaverse I created on the Resonite platform. The theoretical part of the thesis is devoted to the analysis of the concept of metaverse, virtual reality, the Resonite platform and the Shapr3D modeling program. The practical part of the thesis is focused on the development of the metaverse itself and the visual programming of the metaverse. The practical part also contains economic analysis and deals with the testing of the entire concept, survey and final evaluation. The created metaverse, as the output of my entire diploma thesis, is published on the Resonite platform under the name Snow Crash by Zronek and is available for use.
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
Design of a mobile projection device supporting the virtual reality environment
Šooš, Marek ; Blecha, Radim (referee) ; Tůma, Zdeněk (advisor)
This work deals with the analysis of the state and development of virtual reality and AR. In this work I described in detail the advantages and disadvantages of individual technologies, history, present state and trends in development these technologies. In addition to modelling components in a virtual environment, the current state of the art allows the assembly or disassembling of individual machinery as well as testing their functionality and mechanical properties, using special goggles and gloves. The basis for creating 3D images are special projectors, in one, two, or quadruple configurations. The aim of this bachelor thesis is to design a modular and flexible box for the projectors. The designed concept allows for different flexible arrangements of one, two or four projectors, while providing us with simple and accurate alignment.
3D Video Browser
Míchal, Vít ; Štancl, Vít (referee) ; Beran, Vítězslav (advisor)
The aim of this project is to design and create application for the visualization of interconnected video data. Visualization takes place in 3D space and seeks to exploit its advantages (such as depth perception). This document contains survey to different categories of spatial user interfaces. In addition, includes three possible designs of user interfaces and control. Implementation details and made usability tests are also described. Application is implemented in C++ using Open Inventor. The document includes evaluation of the results and made tests.
Augmented Reality for Mobile Devices for Precise Urban Navigation
Murín, Michal ; Herout, Adam (referee) ; Beran, Vítězslav (advisor)
Diplomová práce je zaměřená na rozšířenou realitu a její realizaci pro mobilní platformu Android. V teoretické části je kladen důraz na obeznámení se s principy rozšířené reality, možnostmi její realizace pro mobilní platformu Android, která je také podrobněji představena. V praktické části se dále zaměřuje na návrh a realizaci knihovny a aplikace využívající tuhle knihovnu pro tvorbu rozšířené reality na platformě Android pomocí GPS a polohových senzorů. Aplikace slouží jako navigace a zobrazuje cestu ke konkrétnímu cíly, jak v podobě rozšířené reality, tak i na klasické dvourozměrné mapě. Práce podrobně popisuje navrhované řešení knihovny a aplikace a jejich implementaci. Nakonec popisuje testování, zhodnocuje dosažené výsledky a diskutuje nedostatky výsledného řešení a možnosti jeho vylepšení, respektive rozšíření.
Virtual Reality Enabled Flight Simulator
Ruta, Dominik ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis is focused on the development of a flight simulator, which uses its own simlaution core to run an aircraft dynamic model. The simulation framework cosists of a motion model, the Earth atmosphere model, aerodynamics and inertial characteristics of the aircraft and an aircraft propulsion model. The Unity 3D software was used for the simulation enviroment and user interface development. The 3D models of the cockpit and the aircraft were modeled in a student version of the 3DS Max. The presented simulator also supports the virtual reality for higher simulation autenticity and an improved sense of realism.
Multimedia quality assessment for headset with virtual reality
Majnuš, Robert ; Polák, Ladislav (referee) ; Kufa, Jan (advisor)
This bachelor thesis deals with creating multimedia content for virtual reality and designing a subjective test to evaluate these sequences. In the introductory theoretical part there is information about virtual and augmented reality and several types of virtual reality glasses that are available on the market today. The second chapter focuses on methods of quality measurement and evaluation. These are subjective and objective evaluation metrics. The following describes the different types of codecs that are found in most of the sequences on the Internet portals. Then there is a chapter on creating content for virtual reality. Especially panoramic, 3D and 360 ° videos and photos. In the practical part of this semester work is described by me the procedure of editing sequences for individual codecs and design and use of subjective method including evaluation.

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