Národní úložiště šedé literatury Nalezeno 1 záznamů.  Hledání trvalo 0.01 vteřin. 
Design and Implementation of 2D Video Game in Game Engine Godot
Kurtin, Tomáš ; Munzar, Milan (oponent) ; Čadík, Martin (vedoucí práce)
The goal of this thesis is to design and create new 2D game in game engine Godot. The work begins with design, which focuses on researching already existing games. From the knowledge gained, the set of the skills which the player would be able to use was created. In the next step, the world and the story happening in it were designed. Speed was chosen as a main mechanic, because of slow feeling games from the Metroidvania genre. Speed generates energy, which strengthens attacks and allows the player to use other abilities. The whole design was then implemented in Godot game engine, which is a game development environment. The implementation focuses on telling the story and on smoothness and fastness of movement.

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