National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Artificial Intelligence in Strategic Computer Games
Votroubek, Lukáš ; Přibyl, Bronislav (referee) ; Zuzaňák, Jiří (advisor)
This work covers with artificial intelligence of strategy computer games, however many of these methods are usable in other areas. These are different methods used in deciding (finite state machina, fuzzy logic, Markov Process), planning (Goal-oriented action planning, Montecarlo planning, Case-based planning) and machine learning ( Reinforcement leasing, Decision Learning and Neural Networks). Objective of this thesis is to study this methods from different sources and explain their base principle. Then few of this methods resolve in more details and implement them (goal oriented planning and state machine). This thesis focuses on game engine ORTS, which is used in implementing and testing methods.
Web Server for Protein Structure Prediction
Votroubek, Lukáš ; Očenášek, Pavel (referee) ; Burgetová, Ivana (advisor)
This work deals with proteins, especially with their structure and kinds of tertiary, or 3D, structure prediction. Tertiary structure prediction is very important for function prediction of this vitally important substance. Bioinformatics do this prediction much more effective and faster, because classical methods of structure prediction directly from molecule are very expensive and slow. On the other hand they are much more exact. Objective of this thesis is to describe tertiary structure prediction methods, describe used tools and possibility of automatic communication with them.  Next objective is describe implementation of server, that will serve to protein engineers for more effective finding of information about tertiary structure from more servers without requesting each of them separately. Results of testing will be described in this work too.
Artificial Intelligence in Strategic Computer Games
Votroubek, Lukáš ; Přibyl, Bronislav (referee) ; Zuzaňák, Jiří (advisor)
This work covers with artificial intelligence of strategy computer games, however many of these methods are usable in other areas. These are different methods used in deciding (finite state machina, fuzzy logic, Markov Process), planning (Goal-oriented action planning, Montecarlo planning, Case-based planning) and machine learning ( Reinforcement leasing, Decision Learning and Neural Networks). Objective of this thesis is to study this methods from different sources and explain their base principle. Then few of this methods resolve in more details and implement them (goal oriented planning and state machine). This thesis focuses on game engine ORTS, which is used in implementing and testing methods.
Web Server for Protein Structure Prediction
Votroubek, Lukáš ; Očenášek, Pavel (referee) ; Burgetová, Ivana (advisor)
This work deals with proteins, especially with their structure and kinds of tertiary, or 3D, structure prediction. Tertiary structure prediction is very important for function prediction of this vitally important substance. Bioinformatics do this prediction much more effective and faster, because classical methods of structure prediction directly from molecule are very expensive and slow. On the other hand they are much more exact. Objective of this thesis is to describe tertiary structure prediction methods, describe used tools and possibility of automatic communication with them.  Next objective is describe implementation of server, that will serve to protein engineers for more effective finding of information about tertiary structure from more servers without requesting each of them separately. Results of testing will be described in this work too.

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