National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Home Multimedia Centre
Sulaiman, David ; Fapšo, Michal (referee) ; Smrž, Pavel (advisor)
This  beachelor's  thesis is engaged in presentation of implementation of multimedia centre for GNU/Linux.  The thesis begins  with preambule summarized  existing  applications, operating systems, programming languages and current hardware. Another part analyses  results of questionnare on the theme household multimedia. In the second part there is full presentation of kernel of the system, scheme of modules, vignette of operating system and short summary of testing procedure beeing in procedure of program creation. A brief summary judges  results of the work and proposal of the next system development.
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.
Home Multimedia Centre
Sulaiman, David ; Fapšo, Michal (referee) ; Smrž, Pavel (advisor)
This  beachelor's  thesis is engaged in presentation of implementation of multimedia centre for GNU/Linux.  The thesis begins  with preambule summarized  existing  applications, operating systems, programming languages and current hardware. Another part analyses  results of questionnare on the theme household multimedia. In the second part there is full presentation of kernel of the system, scheme of modules, vignette of operating system and short summary of testing procedure beeing in procedure of program creation. A brief summary judges  results of the work and proposal of the next system development.
Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles  and shortly descriptions GUI of application. In conclusion, the differences between the players  are evaluated on the charts created on the performed tests.

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