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Home Multimedia Centre
Sulaiman, David ; Fapšo, Michal (referee) ; Smrž, Pavel (advisor)
This beachelor's thesis is engaged in presentation of implementation of multimedia centre for GNU/Linux. The thesis begins with preambule summarized existing applications, operating systems, programming languages and current hardware. Another part analyses results of questionnare on the theme household multimedia. In the second part there is full presentation of kernel of the system, scheme of modules, vignette of operating system and short summary of testing procedure beeing in procedure of program creation. A brief summary judges results of the work and proposal of the next system development.
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Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles and shortly descriptions GUI of application. In conclusion, the differences between the players are evaluated on the charts created on the performed tests.
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Home Multimedia Centre
Sulaiman, David ; Fapšo, Michal (referee) ; Smrž, Pavel (advisor)
This beachelor's thesis is engaged in presentation of implementation of multimedia centre for GNU/Linux. The thesis begins with preambule summarized existing applications, operating systems, programming languages and current hardware. Another part analyses results of questionnare on the theme household multimedia. In the second part there is full presentation of kernel of the system, scheme of modules, vignette of operating system and short summary of testing procedure beeing in procedure of program creation. A brief summary judges results of the work and proposal of the next system development.
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Artificial Intelligence-Based Player for "Blokus" Game
Sulaiman, David ; Hrubý, Martin (referee) ; Rogalewicz, Adam (advisor)
This thesis compares forward neural networks with algorithms using game theory on basis of board game Blokus. The theoretical introduction part describes the characteristics of neural networks and work with them. There is also outlined algorithm of game theory. The second part deals about the implementation of players based on the outlined principles and shortly descriptions GUI of application. In conclusion, the differences between the players are evaluated on the charts created on the performed tests.
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