National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Contemporary Czech Neologisms from the Field of Gastronomy
Jauernigová, Karolína ; Martínek, František (advisor) ; Nzimba, Sylva (referee)
This bachelor thesis describes new substantive neologism from the field of gastronomy in Czech language. The thesis is materially based on the database Neomat and the databases of the Czech National Corpus. The first part of the thesis summarises and evaluates the findings from relevant scientific literature. It is concerned with defining the term neologism, the ways of its genesis and the loanword adaptations. The second part of this thesis includes the classification of neologism according to word formation types and it lists their semantics in an alphabetical dictionary. The thesis results are summarized in the conlusion. The appendix of the thesis includes tables with neological lexical units, frequency of their occurance and source references. Key words: innovations in lexicon, neologism, word formation, loan word, word-formation type, substantive, gastronomy
Vocabulary of videogames
Hanzelková, Eva ; Bozděchová, Ivana (advisor) ; Nzimba, Sylva (referee)
This thesis deals with the language of players of video games, especially computer games. The language sample was taken from written as well as spoken sources - magazines, web reviews and Let's Plays - and is limited to action, strategic and RPG games with some overlap with action-adventures. Researched words are mainly keywords of video game players' vocabulary. The goal of this thesis was to describe the language of video game players from several language viewpoints and briefly describe the slang of the players. The first part deals with introducing the researched material, video games as a whole and their history and also the subculture of video game players. The second part analyses the sample in terms of lexical semantics and word formation, describes the extent of adaptation of loanwords, also stabilization of words, neology and the words' affiliation to slang, terminology and common vocabulary. Then the thesis attempts to briefly describe the slang of video game players. Generally, the slang includes a large number of anglicisms and expressions from informatics (in a large part technical terms), while loanwords are adapted to a varying degree. Many expressions in the slang of video game players can also be considered professionalisms given the existence of professional players and...
Vocabulary of videogames
Hanzelková, Eva ; Bozděchová, Ivana (advisor) ; Nzimba, Sylva (referee)
This thesis deals with the language of players of video games, especially computer games. The language sample was taken from written as well as spoken sources - magazines, web reviews and Let's Plays - and is limited to action, strategic and RPG games with some overlap with action-adventures. Researched words are mainly keywords of video game players' vocabulary. The goal of this thesis was to describe the language of video game players from several language viewpoints and briefly describe the slang of the players. The first part deals with introducing the researched material, video games as a whole and their history and also the subculture of video game players. The second part analyses the sample in terms of lexical semantics and word formation, describes the extent of adaptation of loanwords, also stabilization of words, neology and the words' affiliation to slang, terminology and common vocabulary. Then the thesis attempts to briefly describe the slang of video game players. Generally, the slang includes a large number of anglicisms and expressions from informatics (in a large part technical terms), while loanwords are adapted to a varying degree. Many expressions in the slang of video game players can also be considered professionalisms given the existence of professional players and...

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