National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Graphical Library for Educational Purposes
Marušič, Martin ; Šiler, Ondřej (referee) ; Štancl, Vít (advisor)
This thesis is focused on projecting and developing graphical library for educational purposes at high schools. And shows usage of this library for visualization of sinus function algorithm. Further describes graphical libraries and compares well known multimedia libraries.
Rendering of Large Scale Terrain
Marušič, Martin ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain rendering and particular level of detail techniques. Three modern intriguing algorithms are briefly depicted after this theoretical part. Main work insists on description of Geometry Clipmaps algorithm along with its optimized version GPU-Based Geometry Clipmaps. Implementation of this optimized algorithm is depicted in detail. Main advantage of this approach is incremental update of vertex data, which allows to offload overhead from CPU to GPU. In the last chapter performance of my implementation is analysed using simple benchmark.
Graphical Library for Educational Purposes
Marušič, Martin ; Šiler, Ondřej (referee) ; Štancl, Vít (advisor)
This thesis is focused on projecting and developing graphical library for educational purposes at high schools. And shows usage of this library for visualization of sinus function algorithm. Further describes graphical libraries and compares well known multimedia libraries.
Rendering of Large Scale Terrain
Marušič, Martin ; Bartoň, Radek (referee) ; Přibyl, Jaroslav (advisor)
This thesis deals with rendering of large scale terrain. The first part describes theory of terrain rendering and particular level of detail techniques. Three modern intriguing algorithms are briefly depicted after this theoretical part. Main work insists on description of Geometry Clipmaps algorithm along with its optimized version GPU-Based Geometry Clipmaps. Implementation of this optimized algorithm is depicted in detail. Main advantage of this approach is incremental update of vertex data, which allows to offload overhead from CPU to GPU. In the last chapter performance of my implementation is analysed using simple benchmark.

See also: similar author names
4 Marušic, Marek
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