National Repository of Grey Literature 8 records found  Search took 0.01 seconds. 
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
E-commerce of Entrance Tickets
Lacman, Petr ; Kolář, Vít (referee) ; Dvořák, Jiří (advisor)
This master thesis deals with e-commerce of entrance tickets. Current reservation and sale systems of entrance tickets are described, advantages and risks of those systems are described from the customer point of view and management point of view. Improvement of e-commerce of entrance tickets implemented in Brno City Theatre is suggested based on detailed analysis of internal and external factors, which are defined with usage of SLEPT, SWOT analysis and Porter model of competition.
Design of a Mobile Robotic Platform
Kolář, Vít ; Drahanský, Martin (referee) ; Orság, Filip (advisor)
This thesis focuses on a design of a mobile robotic platform for an autonomous grass-reaping machine controlled by wireless connected computer. There is some information about the creation and objects of this project in the beginning and than the reader is made familiar with two autonoumous grass-reaping machines that are already on the market. The main chapter describes all the robots subsystems such as senzory, motoric and control subsystem. The issue of power supply and navigation is also mentioned. All these parts are beeing described both theoretically and from the point of autonomous grass-reaping machine as well.
Design of a Mobile Robotic Platform
Kolář, Vít ; Drahanský, Martin (referee) ; Orság, Filip (advisor)
This thesis focuses on a design of a mobile robotic platform for an autonomous grass-reaping machine controlled by wireless connected computer. There is some information about the creation and objects of this project in the beginning and than the reader is made familiar with two autonoumous grass-reaping machines that are already on the market. The main chapter describes all the robots subsystems such as senzory, motoric and control subsystem. The issue of power supply and navigation is also mentioned. All these parts are beeing described both theoretically and from the point of autonomous grass-reaping machine as well.
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
E-commerce of Entrance Tickets
Lacman, Petr ; Kolář, Vít (referee) ; Dvořák, Jiří (advisor)
This master thesis deals with e-commerce of entrance tickets. Current reservation and sale systems of entrance tickets are described, advantages and risks of those systems are described from the customer point of view and management point of view. Improvement of e-commerce of entrance tickets implemented in Brno City Theatre is suggested based on detailed analysis of internal and external factors, which are defined with usage of SLEPT, SWOT analysis and Porter model of competition.
Implementation of software development methodology in IT company
Kolář, Vít ; Chlapek, Dušan (advisor) ; Karas, Michal (referee)
The theme of this thesis is how to implement an existing software development methodology in small company. The main aim of the thesis is to choose and adapt one of existing methodology and implement it in the real enterprise environment, therefore the first step is analyze existing (current) state in this environment and consequently propose the best way of implementing and establishing the chosen methodology. The first chapter of the thesis deals with theoretical background devoted to history of software development methodologies and explains the meaning of software development and describes its goals and parts. Existing trends in the area of software development methodologies are also described in this chapter. The next part of the thesis is focused on most widely used methodologies and approaches in this area. Some of possible methodologies for small companies are described and presented with the view of making process of selection easier. Next logical step of this work is analyzing the current state of development process of client and choosing appropriate methodology for implementation. The last chapter deals with project of implementation that consists of several steps divided into three main phases. The aim of the first phase of the project is to propose solution to establishing new methodology. It is followed by the phase implementing this solution in real enterprise environment. The project of implementation concludes with verification of results through real pilot project.
Links among CASE tools and integrated development environments (IDE)
Kolář, Vít ; Smolík, Jan (advisor) ; Lébl, Jan (referee)
Tato práce se zabývá vazbami mezi CASE nástroji a vývojovými prostředími, konkrétně se jedná o vazby Forvard engineering (jehož součástí je i mimo jiné automatické generování kódu) a Reverse engineering (obnova modelů ze zdrojového kódu). Dohromady tyto vazby tvoří proces známý jako Round-Trip engineering. Obsahem této práce je Round-Trip engineering mezi UML modely a objektově-orientovaným kódem (Java, C#, C++). V první části je obecně vysvětleno co je to Round-Trip engineering, k čemu se používá a také je zde popsáno z čeho se skládá (Forvard engineering, Reverse engineering a synchronizace jednotlivých částí). Následující kapitola představuje nejpoužívanější metody a přístupy používané při Round-Trip engineeringu založeném na jazyku UML (diagramy struktury, dynamické modely). Další částí práce je shrnutí cílů a přínosů Round-Trip engineeringu, na kterou navazuje kapitola shrnující nejčastější problémy, se kterými se vývojáři a výrobci CASE nástrojů setkávají při implementaci tohoto stylu údržby a vývoje IS. V poslední části jsou představeny některá možná řešení a přístupy jak eliminovat riziko výskytů těchto problémů. Závěrem jsou shrnuty současné a budoucí možnosti Round-Trip engineeringu v oblasti vývoje a údržby IS.

See also: similar author names
16 KOLÁŘ, Vojtěch
2 Kolář, Viktor
16 Kolář, Vojtěch
10 Kolář, Václav
1 Kolář, Václav Bc.
Interested in being notified about new results for this query?
Subscribe to the RSS feed.