National Repository of Grey Literature 152 records found  beginprevious39 - 48nextend  jump to record: Search took 0.01 seconds. 
Robotic Shopping Cart
Krzeminský, Juraj ; Kapinus, Michal (referee) ; Materna, Zdeněk (advisor)
This Bachelor thesis deals with design and implementation of control unit for robotic shopping cart. Its main task is to follow a chosen person through a mall and serve as bag carriage. The text describes basic principles of human detection and tracking in images and also the method of capturing them with RGB-D camera kinect. Rest of this text contain detailed description of created application and implementation of used methods and algorithms.
Concept for Real-World Person Avatar Usage in Virtual City
Müller, Frederik ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis is focused on creation of mobile and web application using geolocation and 3D graphics. Theory about application development, methods of testing and existing solutions are described in the beginning. Next, designed applications which correspond with user needs are introduced and algorithms on which applications run are also described. Finally, last part evaluate accomplished results and propose possible improvements.
Visualization Tool for a Drone Pilot in Microsoft HoloLens 2
Václavík, Marek ; Kapinus, Michal (referee) ; Bambušek, Daniel (advisor)
Controlling a drone can feel like a difficult task. Numerous different usage possibilities, together with increasing interest there is even bigger need for advanced tools that allow user to control these robots. In many sectors, auto-pilot programs are used that provide a bit of automatization for repetitive tasks.  However, there are many situations that require manual approach of the pilot. Such person needs constant live information about the drone, its position, and surroundings. Due to these dependencies, the pilot requires reliable tool that would allow him to control the drone.      Widely used application use screen to display such information. Pilot is then forced to switch between multiple contexts and must compromise his concentration. The aim of this bachelor thesis is to explore the existing possibility of such application in augmented reality. The goal is to create an environment which would lighten the task of controlling the drone for the pilot. As the device that allows the user to work with augmented reality, this thesis introduces Microsoft Hololens 2. These glasses can display information through the developed application which is needed for controlling a drone. Needed information are displayed directly in real-time while the pilot is also aware of many other data used for completing the tasks. The aim is to reduce the disorientation of the pilot.
The Ultimate Arcade Suitcase
Erlich, Lukáš ; Kapinus, Michal (referee) ; Herout, Adam (advisor)
The aim of this work is to create an entertaining case (hardware and software) designed for various occasions such as weddings, celebrations, team building events and others. Its task is to run retro arcade games and also acts as a jukebox to play mp3 songs. The core of the case consists of a Raspberry Pi and audio-visual and control peripherals connected to it. Console and jukebox software is downloaded from GitHub open-source projects RetroPie and FruitBox. A simple graphical user interface is created over the operating system and the user is also allowed to manage the case remotely by using a web manager made in the Laravel framework. I created a complex system of applications, combining with OS and hardware components. The work shows the use of simple computers in more complex systems, their capabilities and techniques of cooling. The case designed in this work is fully functional.
Mobile Application for Robotic Arm Programming
Jurka, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This thesis describes the design and creation of a system which controls and programs a robotic arm through a mobile application. The system consists of an Android mobile application and a server. The server is implemented like a Python script to process the app communication and then send instructions to the robotic arm. This approach makes it easy to use one mobile device to control several robots independently.   This solution enables the user to control and program the robotic arm in real time using intuitive control elements and to create and edit applications for the robot. All through his mobile device. The programs for the robot are created with the methods of visual programming directly in the mobile application. This way of robotic arm control contributes to the accessibility of these devices to the less professional public, which could utilize these devices.
Augmented Reality for Desk Games
Bačovčin, Juraj ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
This bachelor thesis deals with the realization of a chosen board game for an interactive table. The goal is to design, implement and test a new user-friendly user interface of the game application without losing any key aspects defining board gaming. The resulting program is executable on the ARTable3 workspace capable of projecting any image onto the touch table and capturing real-time events from its surface. It has undergone proper functional and usability testing, making it possible to consider it fully functional and ready for any expansions proposed in the final sections of this document.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Automated Testing of User Interfaces
Meluzín, Vojtěch ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
The main theme of this thesis is automated testing of graphical user interfaces for the system ARTable, created using the ROS framework. My solution to this problem is an extension for a testing tool. The extension named ARTBot allows simulating user interaction. Its use can be combined with a testing tool to automate testing of garafical interface of ARTable applications. The thesis contains the design, description of the implementation and methods of testing the ARTBot.
Augmented Reality for ARTable and See-Through Glasses
Adam, Róbert ; Materna, Zdeněk (referee) ; Kapinus, Michal (advisor)
This Bachelor Thesis was created during study at the Faculty of Information Technology at Brno University of Technology. The thesis is focused on augmented reality using Game Engine Unity and ARTable system. The theoretical part contains history and augmented reality usage. Then it is defined what augmented reality is and how camera tracking works in a real world. In a practical part the thesis is focused on integration of Vuzix glasses in to Unity. The application is able to draw information about objects placed on table differently according to information obtained from ARTable. The thesis describes design and implementation details about the created application. The final part of the thesis includes test results and conclusion.
Multi-User Cooperation in Augmented Reality on iOS
Jurczyk, Adam ; Kapinus, Michal (referee) ; Beran, Vítězslav (advisor)
The aim of this work was to create a solution that would allow multiple users to cooperate in a shared Augmented Reality environment. The proposed solution enables users to interact and edit a 3D scene in real time. Thesis touches on the subject of how a user interface should look like to assist with synchronization of devices in the shared scene. It also describes a system for user permission and action conflict resolution when dealing with virtual object interaction. A hybrid peer-to-peer architecture is designed to facilitate communication between individual peers. The solution is based on the iOS platform and uses the new functions available in the ARKit 2 framework. The resulting application is used to demonstrate and evaluate how the designed systems perform during multi-user cooperation. The designed solution can be used as a basis for an application that presents work from a designer to a client with the ability to get expressive user feedback in real time and in the intended physical environment.

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