National Repository of Grey Literature 328 records found  beginprevious319 - 328  jump to record: Search took 0.00 seconds. 
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Animated Skybox Using OpenGL
Pavlík, Vít ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
The Bachelor's diploma thesis addresses the operation of generating an animated skybox. The thesis was intended to demonstrate the methods, especially the procedural methods, for generating skybox applications. The main deal of the paper is devoted to an analysis of fundamental techniques for rendering particular components within a skybox application. The utmost focus is put on processes of generating colour gradients, noise functions and ways of applying thereof. Concluding part comprises an analysis of study trials to investigate different graphics content generating settings, and implementation details.
Graphics Intro 64kB Using OpenGL
Milet, Tomáš ; Havel, Jiří (referee) ; Herout, Adam (advisor)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
Visibility Determination in 3D Maze
Petruželka, Jiří ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
The purpose of this thesis is to present methods for visibility determination and to design and implement an application to demonstrate visibility determination in a 3D maze.
Algorithms of Level of Detail in OpenSceneGraph
Hupka, Dušan ; Milet, Tomáš (referee) ; Pečiva, Jan (advisor)
Present graphic requires a lot of optimizations of rendering techniques and mathematical calculations. It is caused by increased requirements of scene's visualization. One of scene's optimizing techniques is the Level of detail. This thesis is focused on methods used by LOD in OpenSceneGraph and OpenGL library. Next it will be described how to choose the right level of detail in a scene. Later it will be explained how to simplify 3D models. These techniques will be implemented in converting tool and demonstrating application. Methods for simplify 3D models will be tested for their speed and quality.
Endless Cave
Pospíšil, Petr ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to implement an application showing an endless cave. The basis of this cave is simplex noise method. On the noise produced by this function is afterwards applied thresholding. Produced grid of points is used like input for marching tetrahedrons algorithm. This algorithm converts volumetric data to boundary representation. Phong reflection model and Bump mapping were used in the application, too, in order to improve the visual quality. The application is based on OpenGL library. The first part of the technical report contains theoretical description of mentioned methods, the second part contains description of implementation.
Procedural Vegetation Generation
Zuzaňák, Ondřej ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents procedural generation as a means for creating models of plants. Describes the different types of L-systems and its use in computer graphics. The functional output of this work is to implement an algorithm for generating models of plants in 3D space. The result is visualized using the OpenGL graphics library.
Atmospheric Phenomena
Radouš, Jakub ; Milet, Tomáš (referee) ; Kobrtek, Jozef (advisor)
This bachelor's thesis deals with a visualisation issue of several atmospheric phenomena by means of the OpenGL library. The work contains theoretical bases for rain, snowfall, lightning, fog, wind, tornado and rainbow, which are further converted to the form of algorithms. The outcome is an application with graphical user interface that is able to display seven natural phenomena set in a landscape.
Graphics Intro 64kB Using OpenGL
Peňáz, Martin ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor’s thesis deals with the solution of graphics intro with limited size of 64kB. The work describes methods used for creation of graphics intro. It deals with procedural generation, compiler settings and final compression by exe packer application.
Methods of Generating Plants for Computer Graphics
Picek, Jiří ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This Bachelor's thesis deals with methods useable for a plant generation for computer graphics. Most detailed described method is generation by L-system. The thesis describes idividually extensions of 0L-systems. To get a geometric representation of model, the output of the L-system is proceed by turtle graphics. The geometric representation of model is drawn using OpenGL graphics library. Textures are generated by Perlin's noise function implemented in GLSL.

National Repository of Grey Literature : 328 records found   beginprevious319 - 328  jump to record:
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