National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Defining and Fulfilling Tasks in 3D Space for Several Users
Kudlač, Boris ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create system for setting and completing objectives in 3D multiplayer space, in particular for project TankGame. This project is a simulation of tank battles and thesis adds a new feature to it, which is setting and detecting any objectives for single and multiplayer game. In the same time, it demonstrates its capabilities by implementing a deathmatch game for 2 or more players.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
Operating Data in TerraGear GIS Project
Samia, Michel ; Herout, Adam (referee) ; Hrubý, Martin (advisor)
This thesis is concerned with design and implementation of system for providing, loading and viewing geographical data from TerraGear GIS project with taking advance of SimGear library. System accesses digital terrain model and land cover data saved in Binary TerraGear file format via simple application protocol above TCP/IP and views it by FreeGLUT library.
Operating Data in TerraGear GIS Project
Samia, Michel ; Herout, Adam (referee) ; Hrubý, Martin (advisor)
This thesis is concerned with design and implementation of system for providing, loading and viewing geographical data from TerraGear GIS project with taking advance of SimGear library. System accesses digital terrain model and land cover data saved in Binary TerraGear file format via simple application protocol above TCP/IP and views it by FreeGLUT library.
Defining and Fulfilling Tasks in 3D Space for Several Users
Kudlač, Boris ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
The goal of this thesis is to create system for setting and completing objectives in 3D multiplayer space, in particular for project TankGame. This project is a simulation of tank battles and thesis adds a new feature to it, which is setting and detecting any objectives for single and multiplayer game. In the same time, it demonstrates its capabilities by implementing a deathmatch game for 2 or more players.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.

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