National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Selected Fractal Algorithms and Their Use
Michálek, Bedřich ; Španěl, Michal (referee) ; Herout, Adam (advisor)
To read up on the problems of fractal algorithms, to program a simple demo application of this algorithms and propose alternatives of a further study was the goal of my project. Since the subject of fractals and fractal algorithms is very extensive, I concentrated on three specific types of them - the Mandelbrot set and the Julia sets related to it, iterated function systems with application of different algorithms for generating, and the stochastic fractals and their utilization for grass, shrub and plasma modelling. I tried out for a certain rate of their optimalization, acceleration and the comparison of time and memory requirements in my study and application although it is not ever possible due to the characteristic of the given fractal type. I also theoretically present some utilization options of the SSE technology for the acceleration of fractal algorithm calculations. The demo application is proposed in the very easy way because there was not the goal to programme a new carefully worked-out software, but rather to try to implement the read up algorithms. For this reason I focused on the clear implementation of these algorithms to be their utilization easily possible. The application is written in C/C++ language with SDL library used to handle the graphics output.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Fractals in Computer Graphics
Heiník, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This Master's thesis deals with history of Fractal geometry and describes the fractal science development. In the begining there are essential Fractal science terms explained. Then description of fractal types and typical or most known examples of them are mentioned. Fractal knowledge application besides computer graphics area is discussed. Thesis informs about fractal geometry practical usage. Few present software packages or more programs which can be used for making fractal pictures are described in this work. Some of theirs capabilities are described. Thesis' practical part consists of slides, demonstrational program and poster. Electronical slides represents brief scheme usable for fractal geometry realm lectures. Program generates selected fractal types. Thesis results are projected on poster.
Selected Fractal Algorithms and Their Use
Michálek, Bedřich ; Španěl, Michal (referee) ; Herout, Adam (advisor)
To read up on the problems of fractal algorithms, to program a simple demo application of this algorithms and propose alternatives of a further study was the goal of my project. Since the subject of fractals and fractal algorithms is very extensive, I concentrated on three specific types of them - the Mandelbrot set and the Julia sets related to it, iterated function systems with application of different algorithms for generating, and the stochastic fractals and their utilization for grass, shrub and plasma modelling. I tried out for a certain rate of their optimalization, acceleration and the comparison of time and memory requirements in my study and application although it is not ever possible due to the characteristic of the given fractal type. I also theoretically present some utilization options of the SSE technology for the acceleration of fractal algorithm calculations. The demo application is proposed in the very easy way because there was not the goal to programme a new carefully worked-out software, but rather to try to implement the read up algorithms. For this reason I focused on the clear implementation of these algorithms to be their utilization easily possible. The application is written in C/C++ language with SDL library used to handle the graphics output.
Game in a Shader
Ivanecký, Ján ; Milet, Tomáš (referee) ; Polok, Lukáš (advisor)
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game logic is realized by the graphics card and rendering is realized by the graphics card in one shader. It also contains introduction to OpenGL, overview of techniques used for generating procedural textures and overview of rendering methods based on Ray Casting.
Fractals in Computer Graphics
Heiník, Jan ; Španěl, Michal (referee) ; Herout, Adam (advisor)
This Master's thesis deals with history of Fractal geometry and describes the fractal science development. In the begining there are essential Fractal science terms explained. Then description of fractal types and typical or most known examples of them are mentioned. Fractal knowledge application besides computer graphics area is discussed. Thesis informs about fractal geometry practical usage. Few present software packages or more programs which can be used for making fractal pictures are described in this work. Some of theirs capabilities are described. Thesis' practical part consists of slides, demonstrational program and poster. Electronical slides represents brief scheme usable for fractal geometry realm lectures. Program generates selected fractal types. Thesis results are projected on poster.

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