National Repository of Grey Literature 289 records found  beginprevious250 - 259nextend  jump to record: Search took 0.02 seconds. 
Development of Game Application for PC in Unity Environment
NOVÁK, Jiří
The main goal of this project is to create an application in form of a PC game. The project focuses on game engine Unity and programming language called "C sharp". Using game engine is a simpler way of coding games for multiplatform environment. It implements commonly used game functions that take care of basic game objects behaviour. Game of this project is 2D and uses sprites for graphics and animations. In this case technique called Pixel art is used. Genre of this game is a platformer slightly leaning to "Metroidvania". A player character can move vertically with the option to jump horizontally. Environment contains traps and enemies which the player tries to avoid or eliminate. During the game progress can player reach different bonuses and score points. The game includes multiple levels with different enemies and difficulties.
Development of a multiplatform mobile game application in Unity framework
GRIMM, Petr
This bachelor thesis focuses on the development of a mobile game application on the Android platform in the Unity 3D development framework with a usage of programming language C sharp. This thesis describes individual elements of a Unity 3D development framework, add-ons that can be obtained in the Unity Asset Store and usage of those add-ons during the development. It also describes the Software Development Kit and Java Development Kit that are needed to create the final Unity application. The genre of this game is tower defence for single player, where the player must defend treasure using the towers around the route. The player can choose from different types of towers which can be upgraded to stronger towers to stop multiple types/species of enemies. The game includes multiple levels with different difficulties.
The sacrament of marriage in contemporary theology
HEJDA, Josef
The thesis, on the background of biblical and historical origins, gathers some of the present theological views, formed in particular by the papal documents that commend on marriage. It emphasizes the essential elements of this sacrament, with regards to their comprehensibility to the present recipients. It also deals with the problematic situations arising after the disintegration of the sacramental bond, and mentions possible approaches to addressing the issue of birth control. It also reflects some of the critical views and compares them with the Church's current teaching, in order to indicate the desirable plurality of views containing the potential for future solutions to the conflicts that have arisen. Specific attention is paid to the integration of Catholic Christians living in illegitimate relationships into full communion with the Church and the resulting tasks of particular Catholic communities.
Master of the Carpet: A 3D first-person action game
Kuchyňová, Karolína ; Ježek, Pavel (advisor) ; Gemrot, Jakub (referee)
The goal of this thesis is to reimplement the old DOS game Magic Carpet using modern game development means provided by the Unity engine. In the game, the player controls a wizard on a ying carpet, whose task is to collect speci ed amount of mana. He travels through a 3D game world, casts spells, builds castles, where his mana is stored, and ghts various types of monsters or enemy wizards. A detailed analysis of the original game can be found in the introductory part of the thesis. Within problem analysis, we discuss the possible approaches to creating a nite but borderless game world and ways of implemen- ting arti cial intelligence and its movemenent system for monsters and enemy wizards. The game world terrain is generated procedurally therefore a special chapter is devoted to this topic. The work also contains an extension of the ori- ginal Unity Editor called Level Designer, where new game levels can be created.
Mobile Game Using Augmented Reality
Konečný, Adam ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
Main goal of this thesis was to create a game in augmented reality running on iOS operating system. The game is based on the tower defense game genre. The thesis describes augmented reality and its history. The work also describes tools which are necessary to create this project. Following part describes the design and development process of the game. Lastly the thesis deals with the tools available for testing, testing itself and its results.
User Interface for ARTable and Microsoft Hololens
Bambušek, Daniel ; Španěl, Michal (referee) ; Kapinus, Michal (advisor)
Tato práce se zaměřuje na použitelnost brýlí Microsoft HoloLens pro rozšířenou realitu v prototypu pracoviště pro spolupráci člověka s robotem - "ARTable". Použití brýlí je demonstrováno vytvořeným uživatelským rozhraním, které pomáhá uživatelům lépe a rychleji porozumět systému ARTable. Umožňuje prostorově vizualizovat naučené programy, aniž by bylo nutné spouštět samotného robota. Uživatel je veden 3D animací jednotlivých programů a hlasem zařízení, což mu pomůže získat jasnou představu o tom, co by se stalo, pokud by program spustil přímo na robotovi. Implementované řešení také umožňuje interaktivně provést uživatele celým procesem programování robota. Použití brýlí umožňuje mimo jiné zobrazit cenné prostorové informace, například vidění robota, tedy zvýraznit ty objekty, které jsou robotem detekovány.
Extension of Unity Development Platform for Visual Programming
Horký, Lukáš ; Hynek, Jiří (referee) ; Kreslíková, Jitka (advisor)
The goal of the thesis is to create an extension for Unity Development Platform that will allow creation of computer games from design of game logic to scene programming on visual level. The extension forms an abstract layer between designers, who manage game objects on logic level, and programmers, who are responsible for implementation of parts that can't be created automatically. It then facilitates some designing processes and iterations by eliminating the need of manual programming in places that can by automate and allows to concentrate on the design process itself.
On-line connection of virtual reality with the external data source
Klíč, Daniel ; Kroupa, Jiří (referee) ; Kovář, Jiří (advisor)
Bachelor thesis deals with the online connection of virtual reality with the external data source and creation of the aplication in IDE Unity for HTC Vive hardware.
The Book of Qohelet in the Context of Ancient Philosophy
FILIPOVÁ, Anna
The aim of the bachelor thesis is to analyze The Book of Qohelet in the Context of Ancient Philosophy. The first part of the thesis introduces the book itself, focusing on its title, authorship, place of origin and defining themes in particular. The thesis continues with a basic characteristic of four ancient philosophies: the philosophy of 6th and 5th century BC and its main herald, Heraclitus, the Aristotle philosophy and Hellenistic philosophy, namely Stoicism and Epicureanism. What follows is the comparison of the listed philosophies and the book itself. The thesis concentrates on finding similarities between the book and those contemporary philosophies. It also hopes to answer the question of whether the influential parts of those philosophies are somehow reflected in the book itself.
Architectural visualization in virtual reality
Hložanka, Filip ; Rujbrová, Šárka (referee) ; Reich, Pavel (advisor)
Tato práce se zaměřuje na nynější podobu virtuální reality a její využití v průmyslovém designu a architektuře. Je rozdělená do dvou částí. V první částí je popsána historie virtuální reality včetně fází vývoje a nejpopulárnějších produktů. Dále jsou v ní porovnány současné produkty virtuální reality dostupné pro uživatele spolu s technologiemi pro sledování pohybu uživatele a jeho interakce s virtuálním prostředím. Jsou v ní také vysvětleny problémy při zavádění virtuální reality do pracovního prostředí, a nakonec je uvedeno několik příkladů využití virtuální reality v průmyslu. Druhá část se zaměřuje na jednu z těchto možností využití virtuální reality – architektonickou vizualizaci, přičemž je v ní popsána její evoluce, jsou v ní porovnány softwarové možnosti pro její tvorbu a zobrazování, a nakonec je ukázán příklad přenesení reálné místnosti do virtuální podoby. Závěr se zaměřuje na možnosti rozvoje virtuální reality, výsledky porovnání softwarů pro architektonickou vizualizaci a proces tvorby příkladu vizualizace.

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