National Repository of Grey Literature 27 records found  beginprevious18 - 27  jump to record: Search took 0.01 seconds. 
Graphics Intro 64kB Using OpenGL
Obrtlík, Petr ; Milet, Tomáš (referee) ; Herout, Adam (advisor)
This bachelor's thesis deals with issue of graphic intro with limited size. The work describes methods used for creating of graphic intro. It deals with procedural generation of objects and textures, simple generation of particles, rendering water surface with reflection and refraction, shadows, lighting, compiler settings and compression output file. The result is a cartoon landscape simulating progress of the day. Created graphic intro have size smaller than 64kB.
Graphics Intro 64kB Using OpenGL
Růžička, Jiří ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This work describes problem of creation graphic intros with limited size. It describes its creation and discusses the methods and procedures which characterize graphic intros. Main theme is about generation of procedural textures and models, animations, creation of static and dynamic textures and particle systems. 
Rendering of Implicit Surfaces
Koc, Karel ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This theses is focused on rendering of implicit surfaces. We are finding the ways how approach the issue and how to represent implicit surfaces, how to divide the scene and how to illuminate the scene.
Efficient Computation of Lighting
Kubovčík, Tomáš ; Pečiva, Jan (referee) ; Milet, Tomáš (advisor)
This bachelor's thesis deals with efficient computation of lighting in graphics scenes containing many light sources. Basic lighting calculation techniques as well as techniques derived from them will be introduced. The main goal of this thesis is to investigate tiled shading and its optimalizations described more in detail in both theoretical and practical sections. Concluding part consists of experiments performed on this techniques measuring their efficiency as well as implementation details of some interesting or important parts of them.
Distributed Ray Tracing
Slovák, Radek ; Jošth, Radovan (referee) ; Herout, Adam (advisor)
This project describes method for global display of distributed ray tracing. The method generates high quality and realistic two-dimensional images from mathematical specification of scene. The methods for solution of this issue are presented and analyzed. Integral part of this method - conventional ray tracing - is also presented.
Fast Ray-Scene Intersection
Stříž, Martin ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Ray-tracing of 3-D scene is one of the contemporary used rendering methods. Altough it is not a photorealistic method, it produces results with high image quality. Main disadvantage of this method is that it needs a large amount of processing power. That is why various optimalizations must be implemented. This thesis is focused on spatial subdivision optimalizations, namely BSP and KD trees, and their comparsion.
Animated Underwater Skybox Using OpenGL
Lagová, Lenka ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This bachelor thesis deals with the solution of animated underwater skybox using OpenGL. The work contains an introduction to OpenGL, describes graphic techniques which are used for rendering and describes methods for procedural generating of objects and textures.
Photorealistic Rendering
Lysek, Tomáš ; Kučiš, Michal (referee) ; Zemčík, Pavel (advisor)
The thesis describes implementation of photorealistic method. The first part describes the procedures and techniques, that are used to display photorealistic scenes such as raytracing, radiosity or photon mapping and other techniques used in computer graphics. The second part of thesis is focused on evaluation of current state of problem. In this part is also described reason of choosing this topic and thesis assignment is there more specified. The last part of thesis is focused on implementation details of photorealistic method.
Ray-tracing Using IPP Library
Kukla, Michal ; Havel, Jiří (referee) ; Hradiš, Michal (advisor)
Master thesis is dealing with design and implementation of ray-tracing and path-tracing using IPP library. Theoretical part discusses current trends in acceleration of selected algorithms and also possibilities of parallelization. Design of ray-tracing and path-tracing algorithm and form of parallelization are described in proposal. This part also discusses implementation of adaptive sampling and importance sampling with Monte Carlo method to accelerate path-tracing algorithm. Next part is dealing with particular steps in implementation of selected rendering methods regarding IPP library. Implementation of network interface using Boost library is also discussed. At the end, implemented methods are subjected to performance and quality test. Final product of this thesis is server aplication capable of handling multiple connections which provides visualisation and client application which implements ray-tracing and path-tracing.
Graphics Intro 64kB Using OpenGL
Peňáz, Martin ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This bachelor’s thesis deals with the solution of graphics intro with limited size of 64kB. The work describes methods used for creation of graphics intro. It deals with procedural generation, compiler settings and final compression by exe packer application.

National Repository of Grey Literature : 27 records found   beginprevious18 - 27  jump to record:
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