National Repository of Grey Literature 560 records found  previous11 - 20nextend  jump to record: Search took 0.00 seconds. 
Navigating with a laser scanner for promotional robot of FEEC BUT
Musálek, Martin ; Burian, František (referee) ; Florián, Tomáš (advisor)
Project solves robot navigation using two laser scanners PLS 101-312 mounted on front and back side. In first phase there was solved data transfer and their conversion to vertex coordinates, in second there was solved simulation of robot movement and writing moving algorhytm, in this phase just in ideal 2D space. According to further objectives in real 3D space (surface disparities, inclined plane, stairs, windows, bars...) the simulation is done in 3D, so it is prepared for solving these objectives. Simulation includes scan error and dynamics of movement and wheel rotation.
Multiple Object Tracking
Takács, Ákos ; Drahanský, Martin (referee) ; Rozman, Jaroslav (advisor)
This paper is focusing on technical specification, concept and implementation of multiple object tracking with using a standard web camera. Image data processing has been done through the OpanCV library. The system is able to rotate the camera, in order to have the chosen target in the center of the screen. FITkit controller has been used to control the camera. The software has been implemented in the C++ environment.
Motion Analysis
Hudec, Jiří ; Čmiel, Vratislav (referee) ; Sekora, Jiří (advisor)
The thesis describes the optical camera system from Vicon, which records human movement. In medicine, this technology is used in laboratories for walk analysis. In collaboration with the laboratory in the Brno Faculty Hospital, two sets of anonymised patient results are analyzed by designed algorithms in Matlab. Algorithms were design for processing data in 2D and 3D views and to display kinematic joint analysis. The practical part evaluates the functionality of the proposed algorithms and compares them with results from the laboratory.
Obstacles in life
Jedličková, Eliška ; Sobotka, Jiří (referee) ; Gabriel, Michal (advisor)
In my bachelor's thesis, I decided to devote my study to the field of sports, the personality of the athlete and especially his psyche. I am interested in connecting the inner feeling of the athlete and the given movement, which in my interpretation, is jumping over an obstacle. I don´t want to point out and portray the realistic, perfectly shaped body of the athlete, but I want to portray the inner feelings, dynamics, mechanicalness and disturbed concentration, which should be embodied by the individual segments.
Program for deinterlacing in video sequences of different formats
Jirků, Pavel ; Kratochvíl, Tomáš (referee) ; Slanina, Martin (advisor)
The aim of this thesis is a study of advanced algorithms for removing interlacing in digital video sequences. The first part of the work is devoted to the theory, basic knowledge and processing characteristics using multimedia data. The second part is devoted to displaying the signal using interlaced and progressive spacing. The following part is focused on methods of conversion between the interlaced line spacing and progressive spacing. The last part deals with implementation of the proposed methods. The algorithm is implemented in C++ language, which provides sufficiently fast processing algorithms. The conclusion of work is focused in testing and verification of the implemented algorithms.
Revitalization of Film studios in Zlín
Kolbábková, Martina ; Kopáčik,, Gabriel (referee) ; Sátora, Josef (advisor)
The thesis is focused on the revitalization of the Zlín film studios, with maximum respect for the principles of the investor, using the area in the long term. Idea thesis consists in consolidating the roots of film history, familiarity with film themes and issues for every generation. It also ensures that the area live 24 hours a day. For this reason, in the area of proposed areas not only public facilities, manufacturing, sport but also areas for housing. Campus should become a place where everyone would like to return, whether for entertainment, recreation, leisure and entertainment
RoboAuto - Detection of Moving Objects
Štibinger, Petr ; Žák, Pavel (referee) ; Juránek, Roman (advisor)
In this work is possible to find out something about detection of moving objects from moving camera. Method that was used is MTI (moving target indication), which is used for detection from air and can be applied on ground vehicles. Introduced will be work with SURF (for detection of interesting points in image) and histograms (for detection moving objects).
Freezing
Ševčík, Andrej ; Chrobák, Ondřej (referee) ; Kvíčala, Petr (advisor)
The subject of diploma thesis is cycle of paintings, animation and video. This work is based on the operation system error. I focusing on well know phenomen of freezing computer and follow layering of system windows over themselves. Due to an error may arise aesthetic shape, which may refer to geometric abstraction. On this phenomenon interested me especially the elementary aspects of painting, building space on surface, geometry, movement and shape.
Multiplayer Computer Game
Kudr, Michal ; Herout, Adam (referee) ; Hradiš, Michal (advisor)
My work objective is introduce game programming. It is able to find basic informations about game scene creating, game state changing by user inputs events and simple resolution of multiplayer game in this work. By means of getting knowledge I propose simply multiplayer tank simulator in virtual network environment.
In Space
Blatná, Hana ; Vítková, Lenka (referee) ; Klímová, Barbora (advisor)
The bachelor's thesis is a series of fourteen drawings created exclusively using graphite. The drawings reflect a subjective view of the universe, inspired by archaic interpretations of planets and universe solids, conspiracy theories, black and white images of textures, surfaces, rocks and meteorites captured by modern technology. The drawings are an attempt to express hidden inner motives, personal mythology, the energy of the landscape, the relationship to nature. The paper is a parallel to the sky, a projection surface on which dreamy cosmic landscapes penetrate in imprints, geometric shapes and using perspective.

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